The Crossbox Podcast is me, Jay (Fishbreath), and the editor here at the Soapbox, John (parvusimperator), gabbing for about an hour a month on topics of interest in the fields of gaming, firearms, and defense and foreign policy. Sometimes we delve into books, movies, and technology.
In this first show of the official summer, we go back to our normal show. We talk about a 2000-era PC game near and dear to us both, the most likely democracy-vs-autocracy throwdown of the early 21st century, and the best Marvel movie we’ve seen lately.
Korean artillery: this one is complicated. Check the footnote1.
Airplanes, Crimson Skies style
Crimson Skies on Amazon (Crimson Skies on Win10 guide still to come)
NATO vs. our Asian allies, in Polandball form
- So, the RAF dropped 2,660 long tons of bombs on Dresden on the night of February 14, 1945. This demolished about 6.5 square kilometers of Dresden. Not, as we hyperbolically said in the show, to the foundations, but it certainly reduced the city to rubble with some freestanding walls. The North Koreans are widely believed to have 500 to 700 artillery pieces emplaced in range of Seoul, with some 100 shells a pop, as well as about 4,000 rockets from multiple launcher systems ready to go. Assuming that all of that artillery fires exclusively at Seoul and exhausts all of its ammunition in so doing, the amount of ordnance is approximately similar—in the range of 2500 to 2600 metric tonnes. (Very back of the napkin here.) A couple of points, though: first, Seoul is much bigger than Dresden, and artillery fire hitting the city is likely to be more spread out. These are the simple facts of shooting artillery with no spotters at a range north of 50 kilometers. A square enclosing 6.5 square kilometers does not cover very much of Seoul at all. Second, Seoul is probably more sturdily built than Dresden was. Third, I would be very surprised if North Korea’s towed artillery, no matter how good its fortification, survived to fire all 100 ready rounds, and resupply seems a non-trivial problem in this case. ↩
For May’s episode, we dispense with the typical structure of the show to bring you something entirely different: a guest! Dave Williams of Jellyfish Games joins us to talk about Astrobase Command, an upcoming space station management game. Join us as we discuss everything from water pipes to the nature of personality and consciousness.
Once you’ve listened to the episode, you’ll want to visit the Astrobase Command kickstarter. Go give them your support.
In this October-themed episode for April, we talk monster hunting, monster-size reference books, and monstrous failures, with a side order of cheap beer and cheap Glocks.
Spoilers on Resident Evil 7 from about 32:00 to 35:30.
Predictably, John was correct and Jay was not on a point of firearms trivia: the Remington R51 is a modernized Remington Model 51, an early-20th-century pocket pistol.
In this episode, we can’t decide on one item for each topic, so instead we bring you a grab bag of grab bags. Jay talks about backwards aircraft carriers and the origin of the minimap, John tells you about news which was fresh when we recorded and old when we publish, and new audio setup reduces Jay’s obnoxious breathing noises by up to 80%.
In this episode, Jay picks a horrifyingly punny title, we agree that shotguns are for door locks, beanbags, and pigeons clay and live, John picks older items in a gaming topic than Jay for once, and we discuss the only pitiful species of hornet in the world.
Clashes and 11 Days of Christmas, Marshall L. Michael III
A Gripen-C (payload 11,400lb) can indeed carry an empty A-4F (weight 10,450lb). We couldn’t find payload figures for the Gripen-A in our admittedly abbreviated after-show research.