After a long drought, we’re back in action with an adventuresome special edition.
In this 25th episode of the Crossbox Podcast, we skip the usual regimented approach and bring you a good old-fashioned Crossbox gripe session about a certain recent Star Wars movie.
This is, in fact, our November episode, despite the fact that it is currently December; we recorded it on the 29th, and I’ve been busy, or possibly lazy. Regardless, listen to us talk about engines of three sorts: tank, rocket, and game.
In our latest episode yet, we sneak in under the wire with a mere seven hours left in September. We revisit some old warfighting equipment, some old games, and some more recent guns.
In this episode, we talk about guns (lots of guns), and how sci-fi designers can’t design them; about Star Wars and space flight games; and about red dots on pistols, and how we can’t design experiments to save our lives.
- As always, leave us requests for podcast topics and/or articles.
- The guns: stormtrooper blaster rifle, Captain Phasma’s rifle, Naboo Royal Guard pistol, The Next Generation phaser ‘pistol’, the ridiculous Voyager compression rifle, the Halo pistol, and the Halo assault rifle.
- I do see a trigger on all of the Halo assault rifle pictures I can find now, so ignore me when I say I can’t in the episode.
- For red dot pistol discussions, just search in the sidebar for ‘pistol red dot’. There are so many articles I’m not even going to bother linking them.
- Dolphin Ubershaders, a creative and awesome solution to a seemingly intractable problem.
In our mostly-uncommented-on 21st Episode Spectacular, we dig into what’s wrong with three-gun, why the current iteration of light carrier design studies will end up like all other light carrier design studies, and how Uncharted and other third-person adventure games grip us.
We take requests! If you want to see a podcast topic done, let us know in the comments. We also take article requests. Leave us a comment on a related article and, if we like the idea, we’ll get on it.
In this first show of the official summer, we go back to our normal show. We talk about a 2000-era PC game near and dear to us both, the most likely democracy-vs-autocracy throwdown of the early 21st century, and the best Marvel movie we’ve seen lately.
Korean artillery: this one is complicated. Check the footnote1.
Airplanes, Crimson Skies style
Crimson Skies on Amazon (Crimson Skies on Win10 guide still to come)
NATO vs. our Asian allies, in Polandball form
For May’s episode, we dispense with the typical structure of the show to bring you something entirely different: a guest! Dave Williams of Jellyfish Games joins us to talk about Astrobase Command, an upcoming space station management game. Join us as we discuss everything from water pipes to the nature of personality and consciousness.
Once you’ve listened to the episode, you’ll want to visit the Astrobase Command kickstarter. Go give them your support.
In this October-themed episode for April, we talk monster hunting, monster-size reference books, and monstrous failures, with a side order of cheap beer and cheap Glocks.
Spoilers on Resident Evil 7 from about 32:00 to 35:30.
Predictably, John was correct and Jay was not on a point of firearms trivia: the Remington R51 is a modernized Remington Model 51, an early-20th-century pocket pistol.
In this episode, we can’t decide on one item for each topic, so instead we bring you a grab bag of grab bags. Jay talks about backwards aircraft carriers and the origin of the minimap, John tells you about news which was fresh when we recorded and old when we publish, and new audio setup reduces Jay’s obnoxious breathing noises by up to 80%.