Light Reloadable Antitank Shootout: RPG-7 vs. Carl Gustav

It’s time for another head to head. Let’s look at two extremely popular light(ish) antitank weapons.1 In the blue corner, fighting out of Sweeden, is the Carl Gustav Recoilless Rifle. And in the red corner, fighting out of Russia, is the RPG-7. Let’s dig a little deeper into these two weapons and see what we think of them.

The Carl Gustav was designed just after the Second World War. It’s a recoilless rifle, which means it’s got a rifled barrel and it vents propellant gasses backward to counteract the recoil of the round. This recoilless principle allows for a relatively high projectile velocity of 230-290 m/s. This is twice as fast as an RPG-7 rocket, and allows the Carl Gustav to have a longer effective range against fixed targets. Available rounds include: HE, HEDP, HEAT, tandem-HEAT, illumination, smoke, programmable airburst, and flechette. Variants are available (currently for HEAT rounds) with rocket assist for a little more range, or backblast-reduction to allow use in confined spaces, like from within a building. HEAT rounds are rated for penetration of 400 mm of ERA; the Tandem-HEAT version is rated for 500 mm (plus neutralization of some ERA). This is not going to scare a modern tank unless you hit it from the side. It’s more than adequate for older tanks, or for lighter armored vehicles.2 The Carl Gustav has a caliber of 84mm, and of course, all weapons fired must fit in the tube. Since a reasonable first-order approximation of the effectiveness of a shaped charge is its diameter,3 this puts a pretty strong limitation on how much armor you can punch through.4 The standard version of the Carl Gustav is known to the US DoD as the M3 Carl Gustav, which weighs about 19 lbs empty. There’s also a shorter, lighter version, the M4 Carl Gustav, which weighs about 15 lbs empty.

The RPG-7 is somewhat newer, dating back to 1961. Interestingly, the tube is only 40mm, because it holds only the rocket motor. The warhead is fatter than the tube in most cases. This looks kinda goofy, and contributes to the weapon’s relatively poor accuracy at range, since the round is less stable. On the other hand, it means we remove a significant constraint on our warhead design. So while it will turn into the wind, which isn’t what you’d expect, we can fit some really big things onto the RPG-7 without issue. These include the tandem-HEAT PG-7VR rocket, which is rated for up to 750mm of RHA penetration. That’s actually starting to get dangerous for modern MBTs, though it’s still generally considered inadequate for the latest types5. This is a 9.9 lb. rocket, because you can’t cheat physics. Oh well–it means your light antitank weapon still has some bite in it if you happen upon things with treads. Lighter, older, HEAT rockets are also available, as is a fragmetation warhead rocket and a thermobaric warhead rocket. Finally, there’s an interesting bunker-clearing warhead that combines an explosively-formed penetrator with a follow up fragmentation warhead. Weight of the RPG-7 in basic form matches the lightened M4 Carl Gustav at 15 lbs or so. There’s also a Chinese copy, the Type 69, which cuts weight to 12.3 kg. And, if you actually want to apply modern materials to the design, there’s a US company, Airtronic, that’s made a clone called the Mk 777, which weighs only 7.77 lbs, or 3.5 kg.

So let’s break it down. The Carl Gustav has much better range. The RPG-7 (and it’s clones) are much lighter. The Carl Gustav has available Airburst rounds. The RPG-7 has available thermobaric rounds, which could be made for the Carl Gustav, but are unlikely because someone’s likely squeamish. The RPG-7 also has a tandem HEAT warhead that’s still decently formidable, and that’s not likely a capability to come to the Carl Gustav anytime soon. The Carl Gustav has rounds designed to accommodate confined-space operation, but the RPG-7 does not.

What’s our pick? This may shock you, but we prefer the RPG-7. We like theromobarics. We like having a light AT weapon that still has some AT punch left in it. And we like the lighter weight, especially if you’re going to take it on a long patrol. The Carl Gustav isn’t a bad choice by any means, but it’s a little outclassed by it’s Soviet competitor. Now, if range became a bigger issue, like in Afghanistan, then the Carl Gustav becomes worth its weight. But I think Afghanistan is an outlier.

For mechanized troops, for whom the weight is less of an issue, we still really, really like the Panzerfaust 3, since that has a proper antitank warhead on it.

1.) I’m looking at things that can be operated by a single person, and aren’t guided. Interestingly, guided weapon shootouts are a lot less fun to write, because the winner is much more obvious.
2.) This is actually true for the vast majority of light antitank weapons. There are a few (that really stretch the definition of ‘light’), including the Panzerfaust 3 which I wrote about here.
3.) At least, for similar generation designs. Also, I said ‘first order’ so some roughness is implied.
4.) You’ll notice modern weapons that actually are rated to defeat modern armor are significantly bigger in diameter than 84mm.
5.) This was about the armor penetration rating of the standard Panzerfaust 3 rocket. It has since been replaced by an improved model with a more powerful warhead for the antitank role.

Overdue Apologies

Inspired by a wonderful TV spot by Colin Cowherd and Jason Whitlock for their new sports show. Which I also thoroughly enjoyed. Probably more of these to come next time I feel like letting ‘smartass’ go to 11.

I am sorry I hate the shotgun component of 3-Gun.

I am sorry I think the T-72 is a worthless piece of garbage.

I am sorry I don’t think the J-20 is very stealthy.

I am sorry I think BMPs are deathtraps.

I am sorry I think Chinese jet engine manufacturing capability is a joke.

I am sorry the Olympics bore me.

I am sorry I’m not an “AK Person”.

I am sorry I think hosting the Olympics is a colossal waste of money.

I am sorry I doubt the value of America’s NATO allies who aren’t Great Britain or France.

I am sorry I would never have let the Baltic States into NATO.

I am sorry I don’t believe in the ‘Olympic ideal.’

I am sorry I take mutual defense pacts seriously.

I am sorry I hate planning for COIN.

I am sorry I don’t like double action semiautomatic pistols.

I am sorry I’m not a gun hipster.

I am sorry I’m not a sports viewing hipster.

I’m sorry I’m not a hipster anything.

I am sorry my gun tastes are pedestrian.

I am sorry I’m a trigger snob.

I am sorry I’m a huge optics snob.

I am sorry I still think about big conventional wars.

I am sorry I’m not a safety nazi.

I am sorry I still plan around big conventional wars.

I am sorry my cynical distrust of politicians is rewarded by being right.

I am sorry I think nylon is a stupid fabric to have in a combat uniform.

I am sorry I don’t think linux is the greatest OS ever.

I am sorry I think the USN camo uniforms are stupid.

I am sorry I hate when my computer asks me for permission to do the thing I just told it to do.

I am sorry I’m still patriotic.

And, I’m sorry for fake apologies.

Infantry Kit Challenge

So, it’s long been popular to bitch and moan about how much weight our soldiers carry. Okay. Fine. It sucks to carry all that weight, true. But it’s a lot easier to complain than it is to offer solutions. So, lest you think we are cynical grognards who do nothing but complain, let’s try to offer alternatives.

In that spirit, some rules that I’ll abide by when pondering the problem. Hopefully Fishbreath will also take up the challenge. And you, dear reader, can also feel free to write in with your own ideas.

1.) A loadout should be geared towards a standard area of operations.
This is mostly to avoid nonsense like having to worry about hot and cold weather gear. Since Borgundy is a European country (for some fictitious definition of Europe), I’ll keep this kit focused on a temperate climate loadout. I might also talk changes for winter/desert/jungle, but there it is. Remember, you can focus on one area at a time and leave some things home.

2.) Basic uniform and boot weight doesn’t count
This one is another simplifier. It’s also a huge pain to find uniform weights, and is one of the most likely things to change if you’re switching climates. Plus, it varies a lot, more even than armor. And when most people think “load” they don’t count the clothes on their back or the shoes on their feet. It is assumed your soldiers wear boots and a uniform. You needn’t account for it in the table.

Do note, however, that if you choose to issue protective gear integrated into your uniform (e.g. some combat uniforms have integrated elbow/kneepad pockets) that those protective items count. So if you picked Crye’s combat uniform, say, you would need to list the weight of the elbow- and kneepads, if you chose to issue them. Supplemental stuff (poncho, poncho liner, soft shell jacket, greatcoat, etc.) does count for the weight table. This also goes for extras like spare socks. Those count for weight too.

3.) You may stipulate the sort of infantry your loadout is for (e.g. Light infantry, Motorized infantry, Mechanized infantry, etc.)
Your loadout needn’t work for all situations. You can feel free to assume your soldiers in question have to march everywhere (light infantry), get some trucks to move them (motorized infantry), or get APCs/IFVs to move them about (mechanized infantry). If they have some kind of transport, you can feel free to note things that are carried in the vehicle. These don’t count toward your weight limit (duh), but also don’t count towards the things I’m requiring on the person, like food/water/body armor below (also duh).

4.) You must budget for minimum amounts of water (at least one quart) and food (at least one day’s worth) on the soldier’s person
This is mostly to make the motor/mech guys work a little. You might end up away from your vehicle, so you need to keep some minimums at hand. The above (especially for water) are particularly spartan minimums. But you need to have some food and water on your soldiers, even just a canteen and iron rations.

5.) You must provide a minimum standard of protection (some form of ballistic helmet, AND some form of body armor) on the soldier’s person.
Now I’m being mean. Yes, I know body armor is heavy. Get over it. You have the same political considerations as real military officers. Protect your boys in uniform. I’m not telling you what kind of body armor to wear, that’s up to you and your expected threat. A flak jacket with no plates is ok. A plate carrier with rifle plates and no supplemental soft armor is ok. But you gotta take something protective on the chest. And don’t forget that if you choose SAPI/ESAPI plates, they need soft armor backers to function as advertised. Yes, those count too. As does your plate/armor carrier. Similarly, your helmet must offer some amount of ballistic protection. PASGT is fine. A simple bump/climbing helmet isn’t.

You can always pack more, but some level of head/body protection should be standard and worn at all times.

6.) You must standardize on a weapons supplier, (i.e. choose NATO stuff, or Russian stuff, or Chinese stuff, but no mixing)
This one’s just another real world constraint. You likely have a friend you buy all your small arms from. So do so.

You can have plenty of fun making various specialist loadouts, but you should start with the basic rifleman. Have fun!

Glockblaster Range Report

So all the parts for the Glockblaster are in and it’s assembled. I even added a couple more things: the Glock factory extended slide stop and the Glock factory (slightly) extended mag release. More on those below. Anyway, got it to the range.

WOW.

No really. This thing is amazing. It’s as close as I can get to an actual phaser, blaster, or phased plasma rifle in the 40W range without actually being a fictional character. There’s a bit more flash and noise from the comp, but it’s nothing awful. Once you get used to that, you can actually track the red dot through the recoil arc. It is super cool to keep a target focus and watch the red dot bob a bit in your field of view. So between the comp an the added weight from the weaponlight, the gun doesn’t recoil overmuch. Next to no muzzle flip.

That takes some getting used to. I outran my sights a couple times, simply dealing with a weapon that got ready so quickly. It really, really makes follow up shots a breeze. And with a bit of focus, I could tear a nice ragged hole in the middle of the target faster than ever before.

Will this weapon make you a better shooter? No. Will it give you a whole bunch of advantages and make it easier to shoot fast? Yes, yes it will.

Let’s talk accessories. That covers the comp, the use of the weaponlight as a weight (it’ll probably be great as a weaponlight with the 500 lumens of retina-searing illumination it produces), and the red dot, which you already know I love.

I actually found the Glock factory extended slide stop to be a great choice. It’s just big enough to be noticeably easier to manipulate, but it still won’t get in your way. Gets a thumbs up.

The Glock factory extended magazine catch was made for the FBI. It’s a few millimeters longer than the regular one. Helps with small hands, won’t get pressed accidentally when the gun is holstered. I found it made magazine ejecting a little easier. Fishbreath, who has short thumbs, found it was a significant improvement in being able to easily reach the mag release. So, good choice there.

I haven’t done too much reload practice, but the Freya magwell doesn’t seem to help my time overmuch. I’m probably not quite quick enough yet to notice the equipment improvement being a help.1 But it does help keep my hand nice and high. It will also help prevent your hands from getting pinched by the magazines, if you have big hands.

I also haven’t touched the trigger yet. It’s a stock gen 4 trigger, with the polish of several hundred rounds. I might upgrade this in the future.

There you have it. One of my better pistol projects to date. Even Fishbreath, who doesn’t like Glocks or fancy race gadgets, thought it was great.

1.) See? It’s not just equipment. Duh.

On tafl: variations and puzzles, design goals and approach

The headline feature in OpenTafl v0.4.x is playable variations: that is, when viewing a replay, you’ll be able to say ‘variation a1 a3’ to create a new branch in the history, which can be added to, viewed, navigated, and commented upon like any other branch. It turns out this is, to put it mildly, non-trivial. Before I go into why this is, I’d like to talk for a few hundred words about why this feature excites me.

In short, this feature is the last feature before OpenTafl hits feature-completeness, relative to engines for other abstract strategy game engines. Other engines include it because it’s a useful tool for teaching and review; OpenTafl will be no different. I find teaching, especially, to be important. At present, available tafl commentaries remark only on the principal line of play. If they touch on variations, they do so only in passing. Understanding why a variation is a bad idea is all but a requirement for higher-level play, and providing room for commentators to make those comments is therefore a requirement for OpenTafl.

The usage in which I’m most interested, however, is puzzles. A puzzle is nothing but a branching commentary in which it is impossible to read ahead, and OpenTafl should support that pretty easily. I have a few tafl puzzles in mind already, thanks to interesting situations from my approximately-weekly game, which I hope to package with the first release of v0.4.x. To fulfill the ‘impossible to read ahead’ requirement, I’ll be adding an allowable tag to the saved game file format. When set, OpenTafl will suppress use of the ‘history’ command when viewing a replay.

Both of these usages presuppose a community of OpenTafl-literate commentators and puzzle authors, and the current setup for editing commentaries is not what you would call user-friendly. I plan to stick in a quick-and-dirty comment editor, a big text box you can use to define the comment for a particular state.

There. That covers, approximately, the list of features and their justifications for this release. On to the depressingly practical bits. How?

It turns out to be a tricky problem. I did not write the early versions of OpenTafl with an eye toward a tree structure for game histories. Since the GameState object, the standard representation for a tafl position in OpenTafl, is already a heavy object and already used in the AI, I didn’t want to add anything further to it. OpenTafl already uses a ReplayGame object to overlay the basic Game object during replays, so the natural thing to do was extend GameState to ReplayGameState, and put all the replay-related data and functionality into ReplayGameState. This solved the first problem: where to store the data? It revealed another: how to reference it?

It turns out that the problem of naming branches in a tree is also not altogether trivial, at least as far as the scheme goes. Fortunately for you, OpenTafl user, you won’t have to worry about figuring out how it works; replay mode will name each state for you, and you can specify which one you want to jump to. I, however, had to do the heavy lifting.

In replay mode, each state now has a specific name. The first state (more accurately, the first move) is state 1a. The next move is state 1b. (In berserk tafl, you might see a 1c or a 1d.) Those two (or more) moves compose the first turn. Turn 2 comprises 2a and 2b. Easy so far, right? Let’s dive into a more complicated example. Say you start a game, enter replay mode, and type ‘variation a4 a2’. You’ve now moved off of the beaten path: you’re in a variation. The state you’re in is now called 1a.1.1a.

Whoa. What’s going on?

This is an OpenTafl variation address. We’ll read them from right to left. First, the last element: 1a. That means this is the first turn of a new branch of play, and this is the first move therein. Next, the middle element: 1. That means that this is the first variation off of the state to our right. Finally, the first element: this variation replaces move 1a. A shorter reading is, “the first move of the first variation off of move 1a.” If you make further moves in that variation, they’re called 1a.1.1b, 1a.1.2a, 1a.1.2b, and so forth. For the sake of clarity, we’ll start some of our later examples from 3a, and its first variation: 3a.1.1a. (The first move in the first turn of the first variation off of the first move of the third turn.) Got it? Cool. We’ll try a harder one.

7b.3.1b.2.4a.1.1b. (I said it would be hard.)

Remember, right to left. This is (1b) the second move in the first turn of (1) the first variation off of (4a) the first move of the fourth turn of (2) the second variation off of (1b) the second move in the first turn of (3) the third variation off of (7b) the second move of the seventh turn of the game.

Those of you quicker than me will have noticed something a little odd. Remember how I said the first move following 3a.1.1a is 3a.1.1b? Well, what happens if we make a variation off of 3a.1.1a? It turns out that it’s 3a.1.1a.1.1b1. Remember, 3a refers to the first move. We can replace 3a with a new move, named 3a.1.1a. If we want to branch from 3a.1.1a, though, the next state is not 3a.1.1a.1.1a: we’ve already replaced 3a, the first move in the turn. What we want to do is replace the next move in the turn: 3a.1.1a.1.1b. The perhaps-unwanted side effect is that 3a.1.1a.1.1b and 3a.1.1b are siblings: both occur two moves after 3a. A little odd, but necessary.

That about covers the problem of addressing, which is the first problem I’ve addressed. The hard part isn’t generating variation states: the hard part is storing them and finding them by a human-readable address. (I won’t insult you by saying that it’s easy.)

There are other problems, of course: how to present this functionality to the user. I haven’t done that yet. Nor have I done saving and loading of games with variations. In fact, all of this work, which comes to about a week of evenings and 1000 lines of code, has knocked precisely one item off of my v0.4.x to-do list. Fortunately, I think I’ve done at least one of the hard things first. (Loading variations is, admittedly, going to be a huge pain.)

Anyway, you can expect more posts down the line. For now, I have some tests to write.

1. I use that phrasing—’it turns out’—advisedly. Because OpenTafl stores games as a series of board positions, rather than a series of moves, the indexing is all weird. For instance, the state labeled 1a is the starting position, and ‘1a’ refers to the move which exits the starting position. The entire main line of play is addressed in the same way: a state’s address refers to the move which exits that state. You no doubt see the failing here: a variation is a second way to leave the state, and OpenTafl’s not about that kind of ambiguity2. Therefore, so that we can label every move in the game, addresses on variation states have to refer forward, to the move which enters them. The numbering is different between when you branch from 1a (becomes 1a.1.1a) and when you branch from 1a.1.1a (becomes 1a.1.1a.1.1b). Fun3.
2. Here we attribute to principle what is, in reality, just incompetence.
3. In the process of writing this blog post, I’ve discovered and fixed at least three or four inconsistencies in the naming scheme. Rough.

Australian Land 400 (Wheeled Component) Downselect

The Downselect has happened! Just last week, we saw Australia announce the two preferred bidders for the wheeled component of the Land 400 program. They are Rheinmetall (entering a Boxer MRAV with Puma turret)1 and BAE/Patria (entering a Patria AMV with a CV9035 turret).

Land 400 is designed to replace the Australian LAV IIIs and M113s with a new family of tracked and wheeled vehicles (respectively). The choice of the Rheinmetall and BAE/Patria families represent pretty safe choices. Both of these base vehicles (the Boxer MRAV and the Patria AMV) are in use with armies already, both have already met with some export success, and both have seen some combat in Afghanistan. That’s a laundry list of modern ways to be able to slap a big “PROVEN!” sticker on your vehicle. Someone paid for development already, someone else has already bought one, and some half-starved, uneducated baddies-of-the-year have shot at it with 50 year old hardware. Sigh.

Still, that’s more than can be said for the unselected vehicles. The STK Terrex III out of Singapore had some interesting features but didn’t make the cut. On the one hand, the Terrex had really good networking, an excellent camera system for all-round visibility, and plenty of internal volume. On the other hand, that made it big, heavy, and underprotected. Unlike the Lance turret on the Boxer, the Terrex’s turret can’t make STANAG Level 6 protection, at least not in any version currently fielded, and the turret manufacturer (Elbit) hasn’t challenged this. And a bigger vehicle means more armor weight. That said, it’s a wheeled vehicle, so they all have big, vulnerable tires that everyone seems to be forgetting about. The bigger problem for the Terrex is that it’s completely unproven. No one has bought any. It’s in a USMC competition, but that hasn’t concluded yet. Australia wanted MOTS above all else, and Terrex III isn’t off the shelf by any stretch of the term. Hello development costs, hello inevitable delays, hello griping, hello significant chance of legislative budget kill. So the Terrex III got a ‘no thanks’.

General Dynamics’ LAV3++ also got a rejection letter. There’s not a lot of growth room left in that design, and they would have needed to pull out more stops, or really, really play up the savings to get a nod. It would have likely been better to try to preempt the competition with an upgrade offer direct to the Australian MoD. By this point, they’re looking for something new. The upgraded LAV also failed to meet the desired protection levels. Sorry, GD. You’re out.

Let’s also look at the two competitors. Overall, I’d say the Rheinmetall option is better2. The turret has much better electronics, and the turret and vehicle offer much better protection. It’s also going to be the more expensive option. BAE/Patria have their work cut out for them to upgrade the protection, and/or make a big play for local manufacturing. They’d also probably be wise to play up the price, but it’s not clear what each side can offer, since they’d need to do some work to get protection levels to the desired level.

As for Rheinmetall, they have the best entrant in the pageant. In addition to excellent armor on both the Puma turret and the base Boxer vehicle, they’ve added an active protection system with an estimated 26 countermeasures. They’ve also added a .50 caliber HMG in a remote weapons station that’s slaved to the Commander’s sight. Finally, the Lance turrets, like the ones on the Lynx at Eurosatory, had Spike ATGM launchers installed.3 These are properly shock-isolated, so bumps from plenty of cross-country driving won’t damage the missiles over time.

I wish Rheinmetall, Patria, and BAE the best of luck in the next phase of testing. And, I’m in agreement with the Australian MoD on their downselect choices. Good times all around.

1.) That Lance turret again. Score.
2.) Cf. my APC Procurement selection
3.) Why the Pumas in the Bundeswehr don’t have these fitted yet is beyond me. But it’s clear they can be without much trouble. Which will make IFV procurement fun when I actually get around to making that budget challenge for Fishbreath.

OpenTafl v0.3.3.2b: the sun sets on v0.3.x

Releasing today is OpenTafl v0.3.3.2b, most likely the final version of OpenTafl in the v0.3.x series. How far we’ve come in the…1 month and a half since these releases kicked off2. After a few false starts, I’ve decided upon this set of features as the final, stable set for v0.3.x.

Beyond the obvious (network play and other associated features), OpenTafl has seen some incidental UI, AI, and framework improvements. Nothing major you haven’t already heard about, so I won’t go into too much depth here. You’ll find that the server login dialog is a little more informative now, and that network games no longer ask for a password when one is not required. You’ll also find (since my last post) that network clients can load saved games, large boards have some extra features (try the ‘info’ command!), network hosts can disallow replay or analysis, and that several network bugs have been fixed. Hit up the README for more information there.

From here out, excepting bugfixes to v0.3.3.2b, my work will be on two new branches. v0.4.x will likely be a long-lived series of releases, since it’ll have both a big-name feature (playable variations) and a long, iterative process of improvements (the AI). Stay tuned for news. I have a pretty good idea of how I want to do playable variations, and a post on that, going from design goals to implementation plans, should be coming soon.

1. Picture me consulting the README.
2. It’s even more dramatic when you consider that, as a public project, OpenTafl is now only about seven months old, and has grown at a rate of nearly 3,000 lines of code per month.

Parvusimperator & Eurosatory: A Look at Rheinmetall’s Lynx

Eurosatory 2016 has just happened1, and let’s take a look at some of the big ticket items. Specifically, let’s look at a new IFV from Rheinmetall.

I’ve written a lot about IFVs, and what’s clear is that there are a lot of different variations on the theme. Different armies want different things, and it seems nobody quite agrees with me (and my conceptual Borgundian army). Let’s see what Rheinmetall has to offer.

Unlike the Puma, the Lynx is a private venture aimed squarely at the export market. So they’ve had to keep costs under control, and develop for one of many armies. Or not–they’ve actually gone and made several different options that you can select from in the Lynx. The base chassis, under all the new stuff, is the same as the Marder 1 IFV. This is an older IFV design, but it’s functional. This saves on some testing, and allows a cost saving option if you can get your hand on some used Marders. The Marder is 1970s vintage tech, but it was a well-protected IFV in its day. And the Leopard 2 and M1 Abrams are both also 1970s vintage, and are still great choices with upgrades. Why shouldn’t the Marder 1 be?

That said, just about everything else is new. Engine, armor, sensors, weapons, suspension. And unlike the Marder, or any other IFV, there are options! We’ll look at what options are available, and then go over what we’d pick. Rheinmetall plans to expand this into an entire family of midsize armored fighting vehicles, but for now we just have the two IFV options.

First of the options is size and dismounts. The clever men of Rheinmetall have developed two versions of the Lynx: the KF31 and the KF41. The KF31 is 7.2 meters long, weighs 38 tonnes, and holds six dismounts. It has a 755 hp engine, so it should have no trouble keeping up with your MBT of choice. Here, you’ve basically got a Puma. Granted, it should be cheaper than a Puma, and it lacks the quick attach/detach armor kit, but otherwise it should meet the same combat profile and provide the same high-end sensor and protection levels as Puma. Cool.

The other size option is the bigger KF41. It’s 7.7 meters long2, weighs 44 tonnes, and holds eight dismounts. Eight! Be still my beating heart. Plus, they redid the suspension design to take the added weight on the KF41, and put in a 1,050 hp engine, so it should still be able to move well. Both the KF31 and the KF41 have blast-resistant seating for all nine or eleven occupants. Both versions, of course, have a crew of three.

Both also have similar turret options in the Lance turret, which is a COTS project. A Lance variant was used in the British Ajax AFV. The Lance turret is available in an unmanned configuration or a manned configuration, and both are available on either Lynx variant. If you want to have the commander be able to stick his head out of the turret, you can. If you want the crew isolated from the ammo, you can. The two man turret does have some reasonably effective ammo isolation, but the unmanned one is going to be better in that regard. You can also choose your gun: the Lance can be equipped with a 30 mm or 35 mm autocannon. Regardless of which size you choose, the Lance is designed to accommodate two ammunition types in a dual feed system, and has all of the electronics and shell-programming systems in place to handle airburst rounds if you so choose. The Lance turret also has the same great optical suite as the Puma, with modern thermal viewers for the commander and gunner, plus obligatory laser rangefinders. The commander’s sight is independent, of course, and is configured to be ready to synchronize to a remote weapons station. Just add RWS.

As a brief aside, while the Germans do not make such a gun, if you’re interested in the 40mm CTWS, that shouldn’t be too hard to fit to the Lance, since that’s what the British used in their Ajax.

But wait, there’s more. The Lance turret has a coaxial machine gun, in proper 7.62×51 mm caliber, unlike the Puma. Plus, it’s got an automatic barrel change mechanism with three barrels to keep up that sustained fire, since it’s not easily accessible in either the manned or unmanned turret versions. Further, the Lance turret can be fitted with a two-tube launcher for the Spike LR ATGM. Unlike the Puma though, where this has been claimed for a while but keeps getting delayed, this was mounted on the Eurosatory display model. You can have your ATGMs now with Lynx!

Protectionwise, Lynx is loaded up with the latest composites, and matches the levels of Puma at protection level C. It’s not easily removable though, so it doesn’t have that slightly better than normal strategic mobility of the Puma. OF course, that assumes that you not only have Pumas, but that you have a bunch of A400ms that work, and no one does yet. A stripped down Puma is still too fat for midsize airlifters that actually function like the C-130J.

The turret also has the usual smoke grenade launchers, plus plenty of cameras, just like Puma. No active protection system (hard kill or soft kill) is fitted though. You’d have to select one to add.

The display model at Eurosatory was the KF31, with a two-man turret, 35 mm gun, and ATGMs fitted. Built for the show, and looked great. Plus, got a lot of attention too. I know Rheinmetall will be entering the Lynx in the Land 400 competition, and I wish them the best of luck. No word yet on what they’re entering though, or what the Aussies have asked for.

What about Borgundy? Well, it should be obvious that yes, we’d totally buy this. I don’t have pricing information yet, but I might be able to scrounge something up or guesstimate. Anyway, we’d order the KF41 with an unmanned turret packing a 30mm gun and the ATGM launcher. 30mm because that should do whatever support job we ask of it and we get more rounds. ATGMs because duh. Eight dismounts because that’s a full squad, and unmanned turret for the extra survivability. We’ll just need to add the active protection system of our choice.

1. (I hope we aren’t giving the impression that we’re rich or famous enough to be there. Yet. -Ed.)
2. I’ve long thought that adding about half a meter or so of length to an existing six dismount design would give me eight dismount capacity, and would be a worthwhile improvement to the FV510 Warrrior or the M2 Bradley.

T-14 Armata fluid capacities

Kind of a short, oddball post here, but I thought it might be of use/interest to someone. Also, it’s probably easier for me to find it if it’s here. I stumbled upon a translated excerpt of the T-14’s manual, and here are the capacities for the fuel/oil/cooling systems:

Fuel System
Internal (under the armor) tanks: 860 L
External (outside armor): 755 L
Total nominal fuel capacity: 1,615 L

Like most Russian tanks, the Armata can mount a pair of 200 L drums on brackets aft. Therefore:
Fuel capacity with supplemental tanks: 2,015 L

Engine oil tank capacity: 80 L

Cooling system capacity: 125 L
(including heat exchangers)

Transmission hydraulic fluid capacity: 90 L

Gearbox hydraulic capacity: 20 L

Kit from the other half

Parvusimperator wrote some about his gear, so it’s only fair that I do, too.

Blackhawk! four-pocket chest rig
From everyone’s favorite cheapest decent brand, this chest rig has four large pockets and two small pockets. Each of the large pockets can hold a pair of rifle magazines of your choice, and the small pockets will hold a pistol magazine each.

The design is patterned off of the Chinese Type 81 rig, but isn’t quite identical. In keeping with the Chinese design, the pistol magazine pockets are placed one on each side of the four centered main pockets. All the pockets are secured by velcro. The large pockets are great: they fit the magazines well, and if properly velcroed, secure them to boot. The pistol pockets do what you’d expect: hold magazines. That said, the strong-side pocket is a bit of a pain to get the magazine out of. (See my next item for more on that.)

Anyway, Blackhawk!‘s product seems well-manufactured. They made it out of a properly heavy canvas-y material, which seems to me like it should hold up well under heavy use. (Since I’m only using it for the occasional two-gun match, ruggedness doesn’t matter all that much, but if it comes to a zombie apocalypse, I’m more or less comfortable with it.) At the price I got it for, I certainly can’t complain, especially since it claims it’ll work with AR-15 magazines, too.

Closing out my chest rig thoughts, I had nearly the same experience as parvusimperator: reloads played even less of a role in my time than they did in his. I found myself needing to reload my rifle exactly zero times while running a stage, not counting the stage in which the rifle started unloaded on a table. I could get by with a belt magazine carrier, but I see two obstacles to that: first, nobody makes belt AK mag carriers; second, I like using my ‘duty gear’, as it were, for competition. I’m very unlikely to ever need to use my handgun in a high-pressure non-sporting situation, let alone my rifle chest rig, but my thinking is the same in both cases. I have a limited time budget for practice, in the same way that I have a limited money budget for practice. Why would I spend either on a setup I’ll never use.1

My left front pocket
Rather than try to reload from the strong side pistol magazine pocket on the chest rig, I put my second spare mag into my pocket. The pocket was a little too low for complete comfort, but it’s spacious—I could have put a bunch more mags in, if I was trying to carry my full load from the start—and relatively easy to access regardless.

Would I bother with dedicated pistol mag carriers? On the one hand, I could definitely use a few. On the other hand, my current setup is perfectly acceptable, and I don’t know that I would use mag carriers enough outside of competition to merit the expense.

Unlike parvusimperator, I had to dip into my pistol reload stash on basically every stage. The difference between 15 (and my pistol marksmanship) and 18 (and his) is significant enough to tell. I might have liked having another extra magazine,

Company-issue duffel range bag
It isn’t a range bag by design—it’s just a small duffel with my company’s logo on the front—but a few airplane trips as my personal carry-on item really tore it up. After the shoulder strap fell off, I demoted it to ‘range bag’. Surprisingly, it handles range duty better, and hasn’t gotten any worse since it switched jobs. Would I like something with more padding, more space, and better internal separation? Yes, but this came in at just the right price2.

My glasses
Subpar eye protection, lacking in important qualities like scratch resistance. Ordinarily, your shooting eye protection doesn’t have to be scratch resistant, but I shoot with a wee, short-eye-relief ACOG-style 4x scope, so if my form isn’t perfect, the rifle whacks me in the glasses. My glasses don’t have quite enough anti-scratch strength to take that sort of abuse. I’ll probably get a set of over-glasses eyepro before my next go.

Howard Leight over-the-ear ear protection
I prefer earmuff-style earpro to in-ear things, for more attenuation and clearer indication to others whether your earpro is functioning or not. This one was inexpensive, relatively low-profile, padded over the head, and readily available at my local big-box sporting goods retailer. No complaints here.

1. Unless it’s interesting and historical, like the BritKit.
2. Namely, free.