The Crossbox Studio: multiple mic podcast recording for $60 per person

If you’re a Crossbox Podcast listener, you may have noticed that we sound pretty good. Now, granted, our1 diction is poor, and we’re still figuring out the whole hosting thing. Our voices, however, come through loud and clear, with minimal noise. While we’re recording, we monitor our audio in real time. Some people will tell you quality podcast recording with features like that takes a big investment.

They’re wrong.

The Crossbox Studio is proof. We connect two USB microphones to one computer, then mix them together in post production for maximum quality and control.

In this article, I’ll show you how you can build our recording setup, starting with microphones and accessories, and moving on to software. Let’s dive in.

Hardware

We’ll start with microphones. For high-quality recording, each host has to have a separate microphone. This is a huge help both during recording and editing; being able to edit each speaker individually provides a great deal more flexibility to whoever gets stuck with the task of editing2.

For The Crossbox Podcast, we use one Blue Snowball—too pricey to hit our goal—and one CAD Audio U37. As studio-style condenser microphones go, the U37 is extremely cheap. It comes in at a hair over $39, and the sound quality and sensitivity are superb. I recommend it wholeheartedly.

Next, we need to mount the microphones in such a way as to minimize the transmission of vibrations to the microphone. This means that the microphone won’t capture the sounds typing on a laptop keyboard or touching the table. First off, we’ll need a microphone boom. This one clamps to the table. You don’t need anything fancier3. To hold the microphone, you’ll want a shock mount. Shock mounts suspend the microphone in a web of elastic cord, which isolates it from vibration.

If your environment is poorly acoustically controlled (that is, if you get other sounds leaking in, or if you have a noisy furnace, say), you ought to look into dynamic microphones. (The Crossbox may switch in the future.) These Behringer units are well-reviewed. If you get XLR microphones like these, you’ll also need XLR-to-USB converters.

Lastly, you’ll need a pop filter. Clamping onto the spring arm, the pop filter prevents your plosives and sibilants4 from coming through overly loud.

Let’s put it all together. Clamp the boom arm to the table. Attach the shock mount to the threaded end. Expand the shock mount by squeezing the arms together, and put the microphone in the middle. Clamp the pop filter onto the boom arm, and move it so that it’s between you and the microphone.

Congratulations! You’ve completed the hardware setup. Now, let’s talk recording.

Software

Moving on, we’re going to follow a procedure I laid out in an earlier article. Using two USB microphones at once brings some added complexity to the table. If you want to read about why this is so, hit the link above for a deeper discussion. Here, we’re going to keep it simple and just talk about the solution.

First off, you’re going to need a decently quick laptop5. Memory isn’t important. What we want is raw processing power. The amount of processing power you have on tap determines how many individual microphones you can record from.

Next, you’re going to want a specialized operating system6. Go get the appropriately-named AV Linux. This article is written targeting AV Linux 2016.8.30. Later versions change the default audio setup, which may cause problems. Create a bootable USB stick containing the image—here’s a good how-to. Boot it and install it. If you don’t plan on using AV Linux for everyday tasks (I don’t), install it in a small partition. (As little as 20 gigabytes will do, with room to spare.) Later on, when recording, you can choose a directory for temporary files, which can be in your everyday partition7.

Let’s move on. Now we’re to the point where we can talk about recording tools. The Crossbox Podcast uses two separate tools in our process. First, we route our microphone inputs through Ardour. Ardour, a digital audio workstation program, is powerful enough to do the entire process on its own. That said, we only use it for plugins, and as a convenient way to adjust our microphone levels relative to one another. We then route the audio from Ardour to Audacity, which we use to record, make final adjustments, and add sound effects.

Setting up audio routing: JACK

Time for a quick refresher on audio in AV Linux. It starts with ALSA, the Linux hardware audio driver. AV Linux, along with many other audio-focused Linux distributions, uses JACK as its sound server. JACK focuses on low latency above all else, and AV Linux ships with a real-time kernel8 to help it along. The upshot is that two ALSA devices, like our USB microphones, can be connected to our computer, using JACK plugins to resample their input using the same clock to guarantee that they don’t go out of sync.

We’ll touch on how to set up and manage JACK later. For now, let’s briefly discuss the overall audio routing setup, in terms of the path the audio takes from the microphone to your hard drive.

First, we’re going to use some JACK utilities to set up JACK devices for each of our microphones. We’ll run audio from those JACK devices through Ardour for mixing, plugins, and volume control. Next, we’ll make a dummy JACK device which takes audio from Ardour and sends it through the ALSA loopback device on the input side. Finally, we’ll use Audacity to record audio from the ALSA loopback device output.

Setting up audio routing: microphone in

We’ll need a few scripts. (Or at least, we’ll want them to make our setup much more convenient.) Before that, we’ll need some information. First off, run the arecord -l command. You should see output sort of like this:

**** List of CAPTURE Hardware Devices ****
card 0: PCH [HDA Intel PCH], device 0: ALC295 Analog [ALC295 Analog]
  Subdevices: 1/1
  Subdevice #0: subdevice #0

This tells me that my laptop currently has one recording device plugged in: card 0, device 0, the built-in microphone. With your USB microphones plugged in, you should see more lines starting with card and a number. For the example above, the address is hw:0,0; the first number is the card number, and the second is the device number.

For each microphone, create a file on your desktop and call it microphone<#>.sh, filling in some number for <#>9. In this file, paste the following script.

#!/bin/bash
alsa_in -j name -d hw:1 -c 1 -p 512 &
echo $! > ~/.name.pid

The first line tells Linux to execute the script with the bash shell.

The second line starts a JACK client based on an ALSA device. -j name gives the JACK device a human-readable name. (Use something memorable.) -d hw:1 tells JACK to create the JACK device based on the ALSA device hw:1. Fill in the appropriate device number. -c 1 tells JACK this is a mono device. Use -c 2 for stereo, if you have a stereo mic10. -p 512 controls buffer size for the microphone. 512 is a safe option. Don’t mess with it unless you know what you’re doing. The ampersand tells Linux to run the above program in the background.

The third line records the process ID for the microphone, so we can kill it later if need be. Change name.pid to use the name you used for -j name.

Setting up audio routing: final mix

Onward to the mix. If you look at the output to the aplay -l or arecord -l commands, you should see the ALSA Loopback devices.

card 0: Loopback [Loopback], device 0: Loopback PCM [Loopback PCM]
  Subdevices: 8/8
  Subdevice #0: subdevice #0
  Subdevice #1: subdevice #1
  Subdevice #2: subdevice #2
  Subdevice #3: subdevice #3
  Subdevice #4: subdevice #4
  Subdevice #5: subdevice #5
  Subdevice #6: subdevice #6
  Subdevice #7: subdevice #7
card 0: Loopback [Loopback], device 1: Loopback PCM [Loopback PCM]
  Subdevices: 8/8
  Subdevice #0: subdevice #0
  Subdevice #1: subdevice #1
  Subdevice #2: subdevice #2
  Subdevice #3: subdevice #3
  Subdevice #4: subdevice #4
  Subdevice #5: subdevice #5
  Subdevice #6: subdevice #6
  Subdevice #7: subdevice #7

Audio played out to a subdevice of playback device hw:Loopback,1 will be available as audio input on the corresponding subdevice of recording device hw:Loopback,0. That is, playing to hw:Loopback,1,0 will result in recordable input on hw:Loopback,0,0. We take advantage of this to record our final mix to Audacity. Make a script called loopback.sh.

#!/bin/bash
alsa_out -j loop -c 3 -d hw:Loopback,1,0 &
echo $! > ~/.loop.pid

The -c 3 option in the second line determines how many channels the loopback device will have. You need one loopback channel for each microphone channel you wish to record separately. Lastly, we’ll want a script to stop all of our audio devices. Make a new script called stopdevices.sh.

kill `cat ~/.name.pid`
kill `cat ~/.name.pid`
kill `cat ~/.loop.pid`

Replace .name.pid with the filenames from your microphone scripts. Running this script will stop the JACK ALSA clients, removing your devices.

Managing JACK with QJackCtl

By default, AVLinux starts QJackCtl at startup. It’s a little applet which will show up with the title ‘JACK Audio Connection Kit’. What you want to do is hit the Setup button to open the settings dialog, then change Frames/Period and Periods/Buffer to 256 and 2, respectively. That yields an audio latency of 10.7 milliseconds, which is close enough to real-time for podcasting work.

That’s all you need to do with QJackCtl. You should also, however, pay attention to the numbers listed, at system start, as 0 (0). Those numbers will increase if you experience buffer overruns, sometimes called xruns. These occur when JACK is unable to process audio quickly enough to keep up in real time. Try using 256/3 or even 512/2, increasing the values until you get no xruns. (A very small number may be acceptable, but note that xruns will generally be audible in audio output as skips or crackles.)

Ensure QJackCtl is running before starting Ardour. Also, connect your microphones and run your microphone scripts.

Mixing with Ardour

Ardour is a free, open-source digital audio workstation application. It is ridiculously full-featured, and could easily do everything needed for a podcast and more. Since we have an established workflow with Audacity as our final editing tool, we use Ardour as a mixing board. In the Crossbox studio, Ardour takes input from two (or more) microphones whose input arrives through JACK, evens out recording levels, and runs output to a single JACK device corresponding to the ALSA loopback device. We then record the ALSA loopback device, which has a separate channel for each microphone we’re recording11.

How do we set Ardour to do this? It turns out that it’s complicated. Start Ardour and make a new session. (Since we’re using Ardour as a mixing board rather than a recording tool, we’ll reuse this session every time we want to record something.) For each microphone, make a new track. (That’s Shift+Ctrl+N, or Tracks->Add a new track or bus.)

Once you’ve done that, select the ‘Mixer’ button on the top bar. You should see a column for each of your tracks. You can use these to adjust volumes individually; you can also apply plugins or filters to each one.

Open up the Audio Connections window (under the Window menu, or by hitting Alt-P). We’ll want to do three things here.

Connect microphones to tracks

On the left side of the Audio Connections window, select Other as the source. (All devices which use the alsa_in and alsa_out JACK devices show up in the Other tab.) On the bottom of the Audio Connections window, select Ardour Tracks as the destination.

Connect each microphone to its track by clicking on the cell where its row and column intersect. You’ll see a green dot show up. Now the microphones are connected to Ardour tracks, and we don’t need to worry about microphone hardware anymore.

Connect microphone tracks to loopback device

Select Ardour Tracks as the source and Other as the destination. Connect each microphone track to one channel of the loopback device. (If recording in stereo, each microphone track channel needs its own loopback channel. If recording in mono, connect the left and right channels from one microphone to one loopback channel.)

Audio from the microphone tracks will now be routed to the ALSA loopback device, where we can record it with Audacity.

Connect microphone tracks to Ardour monitor bus

Select Ardour Tracks as the source and Ardour Busses as the destination. Connect each microphone to the Master bus. (Whether recording in stereo or mono, connect the left channel of each track to the Master left channel, and the right channel of each track to the Master right channel.)

By default, Ardour connects the Master bus to the system audio output. When you connect your microphone tracks to the Master bus, you should be able to hear yourself in headphones attached to your headphone jack. If you’re connecting more than two sets of headphones, you may need to get yourself an amplifier. This one seems nice enough. If you don’t have 1/4-inch headphones, you can use these converters.

Recording with Audacity

One more piece to the puzzle. Open Audacity. Select ALSA as the sound framework. Select the Loopback: PCM(hw:0,0) device. When recording, audio from one microphone should show up in each Audacity channel.

Adjusting hardware volumes

In AVLinux, you can use the applications Volti or Audio Mixer to provide a GUI to adjust hardware volumes. Volti is a tray volume control; right-click on it to get a view of the mixer. In either tool, to adjust the input volume of a microphone, select it (either in the dropdown or the tab bar) and adjust its mic level. To adjust the monitor output volume, adjust the output volume for your built-in soundcard. To adjust the recording output volume, adjust the volumes for the Loopback device.

Podcast recording shopping list

And that’s that. You now have all the information you need to replicate our studio setup. Please feel free to leave questions in the comments; I’m not much good at this sort of thing, but I may be able to point you to someone who can help you out. Below, I’ve included a shopping list for your perusal.

Buy one

Per person (non-microphone)

Per person (condensers)

Per person (XLR dynamic mics)

XLR connections are the industry standard for microphones. If you’re planning to expand to a true mixing board, you’re probably best off getting XLR mics so you don’t have to buy new ones when you make the switch. On the other hand, you’ll need an XLR-to-USB interface for each microphone to connect it to your computer, which pushes the price up somewhat.

Per person (USB dynamic mics)

If, like the Crossbox, you’re unlikely ever to proceed past two hosts with USB microphones, you should look into USB dynamic microphones. Like the USB condenser microphones above, they plug directly into a computer, doing the digitization internally. They are, however, less future-proof.

Cost breakdown

  • USB dynamic microphone: $30
  • Shock mount: $10
  • Mic boom: $9
  • Pop filter: $8
  • Total: $57

  1. Okay, my. 
  2. That’s me. 
  3. We, however, clamp our mic booms to spare chairs at our broadcast table. This means we can bump the table without jostling the mount, which makes for much cleaner recordings given our typical amount of movement. 
  4. P, B, T, S, Z, etc. 
  5. I realize this pushes the price well above $70 per person, but I figure it’s reasonable to assume you probably have a laptop of acceptable specifications. 
  6. Yes, it’s possible to do low-latency monitoring and USB microphone resampling/synchronization with Windows and ASIO, or your Linux distribution of choice with a low-latency kernel, but (at least in the latter case) why on earth would you want to? 
  7. If this paragraph made no sense to you, try this how-to guide. In the partitioning step, you may have to choose your current partition and select ‘resize’, shrinking it to make a little bit of room for AV Linux. 
  8. For the uninitiated, it means that JACK is always able to take CPU time whenever it needs it with no waiting. 
  9. Or, if you like, call it something else. Makes no difference to me. 
  10. The recommended CAD U37 is a mono mic, but has stereo output. We run it with mono input. 
  11. The astute reader will note that this may impose a limit on the number of simultaneous channels you can record. That reader, being more astute than me, could probably tell you how many channels that is. I figure it’s at least eight, since ALSA supports 7.1 output. If you need more than eight, you should probably look into recording directly in Ardour. 

Red Flag 18-1 Kickoff

It is on like Donkey Kong.

This year’s first iteration of the USAF’s aerial war games, Red Flag, kicks off today. There will be day and night exercises. There will be tons of the best simulated combat we can set up. Two things make this year’s Red Flag a little different than most.

First, the guest list. Red Flag is always an invitation only affair. For this one, it’s Diamond Super Platinum members only. Which means Australia and the UK, in addition to America. That’s it. Nobody else.

Pretty hardcore, right? You may be wondering why. There’s likely going to be some testing of sensitive capabilities. Also, let’s look at some interesting notifications for aircraft operating in Los Angeles Center airspace and flying in and out of airports in the Las Vegas area.

Arrivals and departures from airports within the Las Vegas area may be issued non-Rnav re-routes with the possibility of increased traffic disruption near LAS requiring airborne re-routes to the south and east of the affected area. Aircraft operating in Los Angeles (ZLA) center airspace may experience navigational disruption, including suspension of Descend-via and Climb-via procedures. Non-Rnav SIDs and STARs may be issued within ZLA airspace in the event of increased navigational disruption. Crews should expect the possibility of airborne mile-in-trail and departure mile-in-trail traffic management initiatives.

Huh.

Among other things, the US DoD is cranking up a bunch of high powered GPS jammers in the Nevada Test and Training Range, and this might interfere with nearby civilian traffic. Consider yourself warned.

It’s about time we did some training in a no-GPS environment. See how we cope and develop TTPs. That’s what Red Flag is for.

Resurrected Weapons: XM806 Heavy Machine Gun

The Browning M2 is nearly 100 years old, and it is still a very effective weapon. It is heavy and made with decidedly old-school manufacturing techniques. The XM806 was an effort to replace it with a newer, lighter machine gun, still chambered for the classic 12.7×99 mm BMG round. The XM806 was a development of the cancelled XM312, which was a prospective heavy machine gun that could be easily converted to fire 25×59 mm airburst grenades.

The XM806 preserved the recoil system of the XM312 (and its grenade launching sibling, the XM307). This system had the barrel and bolt move forward when the trigger is depressed, forcing recoil forces to overcome the forward momentum of both the bolt and barrel.

The XM806 weighs only 40 lbs (18 kg), less than half the weight of the M2. It has less recoil than the M2, and it’s also easier to disassemble. On the other side, it has about half the rate of fire of the M2. For present uses, a reduced rate of fire probably isn’t a huge deal. We’re long past the days of expecting a heavy machine gun to be an effective antiaircraft gun.

While the weight savings are eye-popping, one might question the point. 40 lbs is still too heavy to easily manpack, and the weapon is still very bulky. And 12.7mm BMG ammo is big and heavy. It’s going to be a bother for a team of light infantry to deploy, and they’re probably going to be better off with GPMGs supplemented by antitank weapons, not least because of the weight of the ammo. As for vehicles, the difference between 40 and 84 lbs is basically immaterial. We can mount M2s on dune buggies. We can mount M2s on aircraft and helicopters. The weight savings really don’t get us much in terms of more usability in the roles that we normally find ourselves using a heavy machine gun. And (again) we still have the weight and bulk of ammo to deal with either way, which is a much more significant issue for small vehicles.

Probably a depressing way to look at it. But the biggest thing here would be cost, and it’s really hard to compete with an established system. When the US Army cancelled the project, they diverted funds into improving the venerable M2, and I can’t fault them for it. At least the XM312 added a new capability.

Verdict: Funding Denied by the Borgundy Army Ordnance Development Board.

USASOC’s URG-I for the M4

Thanks to SHOT Show and the good folks at Brownells, we can see what the US Army’s Special Operations Command is doing to improve their M4s. Let’s take a look. First, the product page.

Now, there are a bunch of things to note here. The upper receiver is unchanged. Still has that forward assist and that dust cover. The 14.5″ barrel is made by Daniel Defense, who have some excellent cold hammer forges for such things. The barrel has some unspecified improvements to work better with M855A1 ammunition, which has an exposed, hardened steel tip. I would expect these changes to be to the geometry of the feed ramp in the barrel extension, but I can’t confirm this yet. And I don’t know if there are other changes. The rest of the barrel is pretty boring. 1:7 twist rate, that government profile,1 and a midlength gas system. The midlength gas system is a noticeable difference, being somewhat longer than the standard carbine length. A midlength gas system is somewhat softer recoiling, and probably leads to improved reliability when using a suppressor (which increases the gas pressure in the system). Note that they did not specify the medium-weight “Socom” profile barrel. Overkill for expected uses? Not proven? Weight Conscious? I’m honestly not sure.

The handguard is Geissele’s Mk 16, and is 13″ long and free floated. It has a picatinny rail at the top and Mlok slots all around2. This is a big improvement over the usual plastic handguard or the KAC RAS system, which has picatinny rails and isn’t free floated. Plus a longer rail means more room for one’s hand as well as accessories. The older handguards had room for lights and lasers or your hand, but not both. Geissele handguards are very nice, and have a well-designed attachment system.

The full length handguard means the standard triangular front sight block has to go. It’s been replaced by the Geissele Super Gas Block, which is low profile, and held in place by two setscrews and a taper pin. I like pinned gasblocks. They’re sturdier. Good choice here.

Geissele also makes the charging handle. It’s bigger, sturdier, and better suited to just grabbing or pulling at one side, like lots of modern guys do. It’s a fine choice.

The other difference in play is the muzzle device. The Brownells version (for civvies) has the Surefire S3F, which is a three-pronged flash hider that also serves as an adapter for the quick-detach mechanism used in Surefire’s silencers. The military is probably getting the S4F (with four prongs). I don’t know why the difference there. It’s still a suppressor adapter, and remember, Surefire’s silencers won the SOCOM testing.

Overall, I’d say it’s a pretty solid set of improvements, and results in a gun better than the previous PIP proposal. I would like to see more if it were up to me, namely a better barrel profile and some bolt carrier group improvements. Both Lewis Machine and Tool and Knights Armament have some available improvements there, and I’d like to see some evaluations. Especially if suppressors are going to be used a lot.

Will I buy one? No. I don’t have much use for factory uppers these days. Building my own isn’t hard, and then I get to make all of the parts choices, and get things suited for me and my uses. And I don’t do clone builds. But it’s a solid upper if you’re in the market for one.

Finally, let’s do a quick weight comparison with the upper for a standard M4. The lower is separate, and needs no changing provided it has the safe/semi-/full-auto trigger group. Some of these weights are approximate because of what is and isn’t available on the market yet, but I wouldn’t expect them to change too much. I’ll update these as I get better numbers.

PartM4Weight (lbs)URG-IWeight (lbs)
Barrel14.5″ gov’t. carbine gas1.614.5 gov’t. mid gas1.5
Upper receiverA30.6A30.6
Handguarddouble shield0.72Geissele Mk 16 (13″)0.92
Gas BlockFSB0.33Geissele sgb0.1
Gas Tubecarbine0.04midlength0.05
BCGstandard0.72standard0.72
Muzzle DeviceA2 Birdcage0.14SF4P0.28
Charging Handlestandard0.08geissele sch0.09
TOTALM44.23URG-I4.26

Notes: Upper receiver weight includes the dust cover and forward assist. Listed handguard weights include all mounting hardware. The Mk. 14 only has Mlok slots at 3:00, 6:00, and 9:00.

Not bad. Despite the stupid government profile barrel, only a little weight was gained. At least according to my back of the envelope calculations, and that’s a win More capability without a lot more weight.

Edited 09/12/18 to use correct weights for the Daniel Defense 14.5″ CHF Government profile midlength gas barrel, Geissele Mk 16 handguard, and Surefire SF4P flash hider.


  1. Which I hate. A lot. It’s profoundly stupid, but that’s probably why it’s called the “government” profile. I guess we can’t expect them to fix everything at once. 
  2. “All around” being 1:30, 3:00, 4:30, 6:00, 7:30, 9:00, and 10:30. Also, Mlok is lighter than picatinny rails, woo. And some study found it tougher than the rival keymod. 

The Opinionated Bastards: Nashira (Apr. 14, 3051)

Planetary Assault

traveling

The Opinionated Bastards load into actual battle DropShips this time, paid for by the Federated Commonwealth. Ordinarily, we’d mothball the mechs and get them back in order when we’re on-world, then pocket the difference in transit costs. For a planetary assault, however, we decide to leave everything in fighting trim. It helps that Nashira, our destination, is only two jumps away; travel still costs about 1.3 million C-bills.

The Draconis Combine defenders don’t oppose the landing, and the Bastards quickly set up a field base. Since this is a full-on planetary assault, we have some access to the Federated Commonwealth supply system, which means we can actually buy just about everything required to keep our mechs in factory shape.

Elsewhere in the Inner Sphere, the Clans haven’t made much further progress since last I checked. The attacks have come in waves before. Perhaps they’re consolidating for another push.

situation

Kill Board(s)

No changes to report, except that I rearranged the killboard to actually correctly order pilots by kills. (Ties are broken by mech kills. I suppose I could further break ties by weight of mech kills, but that’s a lot of work.)

All-Time Leaders

  1. Lieutenant “Rook” Ishikawa (15, 4 mechs)
  2. Captain “Drake” Halit (8, 3 mechs)
  3. Private “Carcer” Ngo (6, 2 mechs)
  4. Lieutenant “Linebuster” Atkinson (5)
  5. Lieutenant “Double Dog” Dare (4, 1 mech)
  6. Private Cathrine “Severe” Payne (2, 2 mechs)
  7. Private “Euchre” Kojic (2, 2 mechs)
  8. Private “Ker-Ker” Ec (2, 1 mech)
  9. Private “Teddy Bear” Jamil (2, 1 mech)
  10. Sergeant “Milspec” Ortega (2)
  11. Private “Wojtek” Frajtov (1, 1 mech)
  12. Private “Woad” Kohler (1, 1 mech)
  13. Private Ed “Hanzoku” Yuksel (1, 1 mech)

Status

It is now April 14, 3051.

Recruitment

On the journey over, former House Kurita mechwarrior Xue-Min Que joins us. Though a seasoned veteran, she currently lacks a mech.

que

Contract Status

Heavy Lance has a battle upcoming, a breakthrough attack against two mixed lances of Draconis Combine Mustered Militia, plus a reinforcing lance of vehicles. Medium Lance joins them for extra firepower.

Finances

We now have 12,808,564 C-bills in the bank. Monthly payout on this job is 2.834 million C-bills. Note that full battle loss compensation is a pretty sweet deal—as long as pilots don’t die, we’ll be well-placed financially to replace equipment losses.

Unit Market

Speaking of, now that we have a fourteenth pilot, we should look into a mech. The following mechs and vehicles are available on the unit market.

units

MechWarrior Claims and Assignments

  • For the record, the following mechwarriors are claimed.
    • Captain Huri “Drake” Halit (Mephansteras)
    • Lt. SG George “Linebuster” Atkinson (Hasek10)
    • Lt. SG Mariamu “Rook” Ishikawa (Culise)
    • Lt. JG Sung-min “Double Dog” Dare (a1s)
    • Sgt. Jose “Milspec” Ortega (milspec)
    • Pvt. Ferdinand “Woad” Kohler (A Thing)
    • Pvt. Jan “Euchre” Kojic (EuchreJack)
    • Pvt. Cathrine “Severe” Payne (Burnt Pies)
    • Pvt. E-Shei “Ker-Ker” Ec “Frankenstein” (Kanil)
    • Pvt. Ed “Hanzoku” Yuksel (Hanzoku)
    • Pvt. Ik-jun “Wojtek” Frajtov (Blaze)
    • Pvt. Tedros “Teddy Bear” Jamil (Knave)
    • Pvt. Damayanti “Carcer” Ngo (Dorsidwarf)
  • The following mechwarriors are available.
    • Pvt. Xue-Min Que

Action Items

  • Do we want to buy a mech?

Lastly, a final note: I’m closing on a house in less than a week and moving in less than two, so this is likely going to be the last update until mid-February.

Parvusimperator Reviews the PX4C

Okay, this is Fishbreath’s gun, it’s true. And I’ve been pestering him to review it, but he hasn’t.

Fine. I’ll review it.

Don’t worry, Fishbreath. I’ll do my best to be impartial.

The PX4C (Compact) is a newish double action pistol from Beretta. Well, certainly newer than the Beretta 92, which is what you probably think of when I say “Beretta handgun”. The PX4C doesn’t have a ton of market share, partially because Beretta is bad at marketing, partially because Beretta hasn’t kept market share amongst law enforcement departments (see: Is Bad At Marketing), and partially because the PX4s came out a bit too late. The PX4s were released in 2004, when double-action triggers were going out of vogue. And there they have more or less stayed. If they came out in the 90s, back when double action triggers were Still Cool, they would have sold like crack, and you would hear lots about how nice they were.

Which brings us to an obvious point. These are double action semiautomatics. I am not a fan of these, personally. If you are not either for whatever reason, then (1) these will probably not make a convert out of you and (2) these can’t be turned into something that they aren’t: a striker-fired or single action only pistol. If you want something else, get something else.

On the other hand, if you are a fan of double action pistols, then the PX4C is a great choice, because it is about Glock 19 sized and polymer framed. The Glock 19 size (roughly) is big enough that you can easily get a good grip on the gun, but small enough that most people won’t have too much trouble concealing it with a modicum of effort. You can get good shooting smaller pistols, and you can conceal bigger pistols with a little more effort, but the Glock 19 is the sweet spot of balancing concealability and firepower. This gives you the same size package, the same fifteen round capacity, but a double action trigger. It’s also the only game in town if you like the double action trigger and want something in the Glock 19 form factor (and don’t feel like giving up a couple rounds). That’s really cool.

Oh, and polymer framed because it’s nicer to carry less weight around on your belt.

The PX4C has the Beretta-standard safety/decocker on the slide. I’m not a fan of this location, but it’s easier to reach with your strong hand than on a Beretta 92. You can convert it to a decocker-only lever with a really easy parts swap, and these parts are easy to come by.

I’ve also heard some occasional stories of issues if these pistols get dry, like in high round count classes. To the best of my knowledge, this hasn’t happened to Fishbreath, but he doesn’t do 2,000 round marathons of shooting. The PX4C might be a little needier of lubrication than, say, a Glock. I don’t know enough about this to know how big an issue it is. The occasional story comes up. I can’t confirm the cause either. The rotating barrel system is different, for better and for worse. It does make the pistol a bit softer shooting, but 9 mm isn’t all that stout to begin with. It might be more interesting to try one in .40, but I don’t have access to one.

The PX4C comes with interchangeable backstraps, which is nice. They could be grippier, but I say that about everything. This is easy to fix with some stippling or skateboard tape. Or maybe you like a smoother grip, in which case the PX4C is perfect for you as-is.

There’s actually a decent amount of Beretta parts support for these. There are low-profile safety/decocker levers, low profile slide releases, and a variety of sizes of mag catches. You can also use the mainspring from a Beretta 8000D to improve the double-action trigger pull by a significant amount. And, unfortunately, there is where the support stops. With searching you can find holsters. It is very difficult to find sight alternatives, though Trijicon does make both their standard three-dot tritium sights and their HDs for the PX4s. Stock sights are three-dot units.

So there you have it, readers. The PX4C is a great option for you if you like to carry reasonably-sized double action pistols. In which case, you owe it to yourself to give these a go. They’re pretty easy to overlook given all of the fancy Beretta 92 variants of late, but these are quite a bit easier to carry.

Also, if you’re on the fence, there’s an Ernest Langdon Custom Carry Edition, with actually good sights and all of the low profile controls added right out of the box. It also even comes with some grip tape. This is the version I would suggest you get, dear reader.

Fishbreath Flies: DCS AV-8B NA Harrier Review

Let’s talk weird, floaty planes.

Floatiness (more technically, and henceforth, V/STOL, vertical/short takeoff and landing) has long been a desired trait in warplanes. As far back as the Convair XFY Pogo, a helicopter in airplane’s clothing, designers have seen the advantages in a plane that can land nearly anywhere. The Pogo, however, served to demonstrate some flaws with the plan: namely, that a hovering plane is hard to fly1.

The idea languished for a bit. Like all useful ideas, it didn’t stay down for long. The Harrier was born from this second wave of V/STOL aircraft; it was made possible by a stonking great engine.

The stonking great engine, the Bristol-Siddeley (and later Rolls-Royce) Pegasus, is a fascinating piece of equipment but probably a topic for another day. For now, suffice it to say that the thrust vectoring is built in, the compressor stages rotate in opposite directions to reduce gyroscopic effects, and the limiting factor for power—turbine blade temperature—can be temporarily exceeded by means of a water injection system2. Some sources will tell you the Harrier’s engine is mounted in the fuselage. This is misleading. In a very real sense, the engine is the fuselage, with a little bit of plating to cover it up. Look at a Harrier from the front. You’ll see half of the fan on either side.

Over the years, variants accumulated, as they do for successful airframes. The Americans bought in, and the AV-8 and Harrier GR. number lines separated slightly, in terms of avionics and equipment. As an American and, less importantly but more pertinently, a DCS-based flight simmer, I’m most concerned with the AV-8B, and most specifically, the DCS AV-8B Night Attack variant by Razbam.

The AV-8B entered service with the US Marine Corps in 1985, and was followed quickly by the Night Attack model in 1989. Both versions feature modern glass cockpits, but the Night Attack (N/A going forward) has a few intriguing extra features. Color MFDs, for one3; a color moving map page, too. The HUD is wider, and there’s a FLIR system in the nose. That about covers the built-in night attack capability. Later, it was properly wired for the LITENING pod; the IR-capable LITENING can cue the attack systems for more range than the Mk. I Eyeball (NVGs and FLIR out the HUD) permits.

Weapons-wise, the N/A Harrier4 carries nearly every ground-attack munition in the modern American inventory; dumb bombs, rockets, Mavericks, and guided bombs of every shape, size, and guidance technique make an appearance. So also does the AGM-122 Sidearm, a sadly-out-of-production weapon which mates an anti-radar seeker to a Sidewinder body. It’s a useful self-defense system for aircraft which can’t carry the HARM (like the Harrier), or aircraft whose primary mission is not SEAD.

How is it to fly? Well, it ranges from extremely peppy (loaded light) to rather piggish (with lots of stores hanging off of the wings). One of the obvious-in-hindsight traits of a VTOL aircraft is that it must, in at least some configurations, have an engine thrust greater than their weight5. I never thought of the Harrier as a particularly good performer, but my familiarization flights have certainly changed my mind. It reaches its top speed with surprising and gratifying alacrity with the throttles forward, and maneuvers like you’d expect from what is, when you get right down to it, a very small plane. Carrying a full load—31,000 pounds—the Harrier is much less exciting. Rolls become sluggish, as do all maneuvers; then again, it isn’t hard to understand why. The Harrier’s maximum rolling takeoff weight is about two and a half times its empty weight. No small, fun aircraft can survive that kind of load.

And now for the moment of truth: is it worth buying? Razbam have done an excellent job with the flight modeling, as far as I can tell. The Harrier performs believably, and landing vertically is as much a challenge as you might expect, especially if you’re trying to hit a point on the ground. Helicopter sim experience, like I have, is helpful but not a panacea. To some extent, the Harrier takes unique skills.

As seems to be the case for DCS planes in 2017 and 2018, the Harrier is currently unfinished. The basic flight modeling is there, as are dumb weapons, Mavericks, the built-in targeting systems, and a limited targeting pod implementation, but much remains to be done. Early access aircraft are here, I’m sad to say. If that doesn’t bother you terribly much (knowing that this is DCS, legendarily buggy, whose best-working releases tend to be the most recent releases), I’d say you can’t go wrong buying it. The Harrier is one of the best planes to date.

If, on the other hand, you want a full manual and a fully implemented plane, you should wait. The price goes up at release, but not by very much. If you want a dynamic campaign, well, you’re probably just going to have to wait. Bafflingly, a campaign engine is still not on the DCS radar, despite being an obvious killer app for the platform. The DCS world is growing faster and faster nowadays; the third parties can keep up the aircraft release pace, but eventually the number of planes available is going to exceed the capacity of mission designers to make interesting things to do with them. A campaign is, going forward, a must.

But I digress. The Harrier is a good module, and well worth the purchase if you’re interested in the plane even a little. Thumbs up from me.


  1. Especially one which lands on its tail. Flying into a vertical climb, then looking over your shoulder to locate your landing spot, is not a great design. 
  2. As all engine nerds will tell you, any engine is instantly made much cooler6 when water injection is added. 
  3. For night-vision compatibility, the color is primarily green. 
  4. And its sibling, the AV-8B Plus. The Plus ditches the late-70s Dual-Mode Tracker (read: 6x TV camera and laser spot tracker) in the nose, and replaces it with an old-time F/A-18C-era radar. It can sling AMRAAMs. 
  5. The F-35B is a curious counterexample. For a direct comparison, let’s look at aircraft sans payload plus 4,000 pounds of internal fuel. We’ll use maximum rated dry thrust, with some caveats7. Late-model AV-8B Harrier IIs have an empty weight of just under 14,000 pounds, for about 18,000 pounds with our fuel requirements. (4,000 pounds is somewhat over half of the Harrier’s fuel capacity.) The empty F-35B weighs in at more than twice as much, nearly 32,500lb empty and 36,500lb with fuel. The Harrier’s engine generates 23,500 pounds of thrust, but can only do so for a very short time. Knocking ten percent off for sustained power still leaves it north of 21,000 pounds; the remaining three thousand pounds between thrust and weight easily fits a pair each of Sidewinders and AMRAAMs, or a full fuel load. The F-35B engine, on the other hand, makes only 25,000 pounds dry. The lift fan makes up the difference in vertical flight modes. 
  6. I swear I didn’t notice this pun until after I wrote it. 
  7. The Harrier can’t sustain its maximum thrust rating for very long. There are lift thrust ratings at up to 120% nominal RPM, which the engine control unit won’t allow outside of VTOL configuration. Combat power is 111% nominal RPM. 

The Opinionated Bastards: Piedmont (Mar. 19, 3051)

Homeward Bound Again

The Opinionated Bastards pack up and head home from Propus, celebrating the New Year on the way through Sichuan. We’ve all survived 3050, and the company is in better shape now than when we started. 3051 looks bright.

You may recall that Propus was a long way from Piedmont. We keep an eye out for interesting contracts on the way home, but none present themselves.

Arriving on Piedmont, the mechanics get the mechs out of mothballs, training resumes, and the minor damage which accumulated on Propus is finally fixed. Woad‘s Grasshopper has its last jump jet back, and Ker-Ker‘s Frankenstein Lancelot once again has a large laser.

The techs put Double-Dog‘s new Thunderbolt into the repair bay, then spend some time digging through factory plans and archives. Veteran mech tech Kepano Endo finds something interesting in the public records of the Draconis Combine Mustered Soldiery…

endo

Late in the Third Succession War, the Draconis Combine invaded Galtor III, led by the Bremond Draconis Mustered Militia. That unit’s commander, Mary Tallman, had a customized Thunderbolt TDR-5S, retaining the large laser but ditching all the other weapons in exchange for eight medium lasers, four in each side torso. The remaining weight and space was filled with heat sinks.

thunderbolt

This seems like just the thing for money-conscious mercenaries such as ourselves. It takes a few weeks, but soon the

Status

It is now March 19, 3051.

Finances

We have 9,559,943 C-bils in the bank. Training and other expenses run to about 145,000 C-bils per month.

Training

Among others, Rook improves her gunnery to 1+. Her piloting remains at 3+.

The green pilots have all improved somewhat over the course of the last few months. Euchre and Woad are a mere few battles away from joining the ranks of the regulars, and Wojtek is only a little behind them.

Owing to her superb performance over the contract at Propus, Carcer Ngo has been promoted to Corporal.

Organization

Current lance rosters:

  • Heavy Lance (275t)
    • Captain Drake Halit, Awesome AWS-8Q
    • Lieutenant SG Rook Ishikawa, Flashman FLS-7K
    • Corporal Carcer Ngo, Crab CRB-20
    • Private Woad Kohler, Grasshopper GHR-5H
  • Medium Lance (190t)
    • Lieutenant JG Double Dog Dare, Thunderbolt TDR-5S-T
    • Sergeant Milspec Ortega, Phoenix Hawk PHX-1
    • Private Ker-Ker Ec, Lancelot LNC25-02 “Frankenstein”
    • Private Severe Payne, Locust (Custom, 3 medium lasers)
  • Cadre Lance (275t)
    • Lieutenant SG Linebuster Atkinson, Lancelot LNC25-02
    • Private Hanzoku Yuksel, Guillotine GLT-4L
    • Private Euchre Kojic, Trebuchet TBT-5S
    • Private Wojtek Frajtov, Trebuchet TBT-5N
    • Private Teddy Bear Jamil, Vulcan VL-2T Custom

Spares

As far as big-ticket items go, we have two spare large lasers, one spare PPC, one two-ton gyro, and one three-ton gyro. We have a little short of 60 tons of armor; we’d probably want more going forward.

MechWarrior Claims and Assignments

  • For the record, the following mechwarriors are claimed.
    • Captain Huri “Drake” Halit (Mephansteras)
    • Lt. SG George “Linebuster” Atkinson (Hasek10)
    • Lt. SG Mariamu “Rook” Ishikawa (Culise)
    • Lt. JG Sung-min “Double Dog” Dare (a1s)
    • Sgt. Jose “Milspec” Ortega (milspec)
    • Pvt. Ferdinand “Woad” Kohler (A Thing)
    • Pvt. Jan “Euchre” Kojic (EuchreJack)
    • Pvt. Cathrine “Severe” Payne (Burnt Pies)
    • Pvt. E-Shei “Ker-Ker” Ec “Frankenstein” (Kanil)
    • Pvt. Ed “Hanzoku” Yuksel (Hanzoku)
    • Pvt. Ik-jun “Wojtek” Frajtov (Blaze)
    • Pvt. Tedros “Teddy Bear” Jamil (Knave)
    • Pvt. Damayanti “Carcer” Ngo (Dorsidwarf)
  • All mechwarriors are currently claimed. As the unit grows, there will be more mechwarriors to claim.

Schedule

It turns out that I will, in fact, be buying a house (or at least, it’s overwhelmingly likely that this will be the case). As such, I’ll have limited time to spend on BattleTech, what with the packing and things. I hope to stick to one post per week, but bear with me if the schedule slips. I’m not abandoning it or anything.

Action Items

Contracts Available

Contract time! Our options are…

  • The Federated Commonwealth wants us to participate in a Planetary Assault against the Draconis Combine. Though it may seem unwise to participate in an attack against the same government which controls our homeworld, such arrangements aren’t unheard of among mercenaries. There are rules to protect us. As far as the details go, we’d be traveling two jumps to Nashira. Command rights are liaison, which I believe means we would control the allied mech detailed to keep an eye on us. Transport costs are fully covered, we would get 60% salvage rights, and, most interestingly, we’d also get 100% battle loss compensation. The contract would last five months, ending in early September, and would net us approximately 17,525,000 C-bills.
  • The Draconis Combine wants to hire us for Garrison Duty on Darius, which is facing sporadic attacks from the Free Rasalhague Republic. I’m not sure how they find the time, given their current troubles with the Clan invasion, but such is life in the Inner Sphere. Darius is six jumps away. House command rights means we’d have to deal with a friendly AI unit. Transport costs are fully covered, salvage rights are 40%. We receive no battle loss compensation, but the Combine will cover 60% of our monthly operating costs. Garrison contracts always last a long time; this one is twenty-two months, ending in March of 3053. I believe we would have the option of taking side contracts during our garrison time; we’d also have access to good repair facilities and spare parts. Estimated profit over the nearly-two-years of time under contract is 52,650,000 C-bills.

We can also elect to take no contract and try again next month.

Long-Term Goals

  • Are we interested in hiring more pilots? As Rince Wind noted, a bigger table of organization and equipment yields fatter contracts, which translates to better equipment and bigger contracts. Another lance or two would also give us better depth, allowing us to stand up to longer contracts more readily even if we run our spare parts stock down.
    • If we are interested in expanding the company, I’ll keep an eye out for good pilots on the personnel market and hire at my discretion.

On Glock Safeties

A few weeks ago, Fishbreath and I were looking at another striker-fired pistol1 being found to be not drop safe. Fishbreath commented that he’d really like to see these barrel-up-at-30-degrees drop tests done to the Glock 43 and the M&P Shield. I promptly obliged him with a video. Glocks have three safeties designed to work together to prevent firing when dropped at any angle. Let’s take a look at how they work. An understanding of the trigger mechanism and the safeties it employs is also useful when attempting to modify that trigger system.
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