Collating all the feedback as usual, I have four recommendations:
- Rebuild an old battleship or two. I’m going to rebuild Marseilles, on the basis that our battlecruisers were always heavily armored and can be brought up to the speed of our new battle line much more readily. I may do one of the Redoubtables, or I may put them on the scrap heap. Devastation will probably go soon too.
- Update our light forces some, as I’m able. A Glaive-alike won’t be too too spendy, and will help us move away from the obsolete Harpons.
- Build to treaty limits for the next battleship. It’ll be expensive, but intentionally building a second-rate battleship is risky.
- Build the next aircraft carrier bigger, to get a proper 1930-ish air wing of 70 to 80 planes.
And we’re off!
February 1929
We now have advanced gun directors for our ships, making them yet more accurate, and meaning we have to install them on yet more ships. I think I might pop them onto the Rouen-class battlecruisers first, since they’re now marked obsolete.
April 1929
Bearn enters service. Because we still, evidently, haven’t unlocked the secret to building our own dive bombers, I buy a license to build the British Gloster Goblin. Bearn‘s air wing is nine torpedo bombers, 18 dive bombers, and 19 fighters. Not bad. Maybe we’ll try another exercise this summer, or in summer 1930.
October 1929
Having asked for a new fighter a few months back to match our new torpedo bombers, I pick a new one which can match our torpedo bombers and dive bombers for range.
December 1929
In the last two months, I traded a bit of prestige for a bit of budget, and a bit of tension for a bit of prestige. Worthwhile, in the end, although we are also tweaking Britain slightly.
We make an important advance in fleet tactics: in large battles, aircraft carriers will operate in their own force, meaning that a) I can control them directly even if they’re out of sight of the battleship force’s flagship, and b) they’ll start well out of the way of the enemy, generally.
March 1930
A colonial crisis with Great Britain leads to increased tensions, but also massively increased budget.
I use it on Joffre, a new aircraft carrier.
She’s not the fastest of carriers, but with a 78-plane air wing, she is quite a capable one.
We’ll lay down the first ship in five months.
May 1930
Or perhaps a bit later than that. A new liberal government takes over, slashing naval budgets. (Happily, not slashing naval budgets too much.)
June 1930
I can just fit the rebuilds of Rouen and Nancy (to use advanced director fire control) in before Courbet and Marseille leave the yards, which I elect to do.
That way, it’ll be October, and I’ll be able to reserve some money the use of which we can discuss prior to the next update.
August 1930
Since we have a pile of money sitting around, I upgrade some of our strategically-important airbases to 60-plane capacity. That group includes the one at Dunkerque, which is well-sited for wars with potential North Sea foes Britain and Germany, and the ones framing Italy and Austria-Hungary in the Mediterranean.
December 1930
If you scratch the politicians’ backs, they’ll scratch yours.
Some of the money goes toward equipping some new squadrons on our new airbases. I’m reserving the rest until next month.
January 1931
Another uneventful update passes.
Plans and Intentions
Tensions are highest with Britain and Austria-Hungary, at 4 and 5 (of 12 before war), respectively.
Budget
Our annual budget, 358,300 funds, is on par with Germany’s and only 20,000 less than Britain’s—our wars have been successful, between reparations and worthwhile colonies, at enhancing our monetary capacity to wage further wars.
We spend 8,863 funds per month on ship maintenance, 4,639 on aircraft maintenance (the French naval air service is the largest in the world), and 5,653 on other items, leaving a budget of 10,703 funds per month for construction.
Shipbuilding
At the moment, we’re building ten submarines and our new fleet carrier Joffre.
Ship Planning
We didn’t get a new battleship laid down this update, instead electing to rebuild three ships (Marseilles and the two Rouen-class battlecruisers) and lay down Joffre.
Obviously, that would be a good thing to remedy over the next two years. So, what manner of battleship will we be building? A 30-knot ship with 14″ guns, or a 27-knot ship with 16″ guns? (At present, our battle line is good for 25 knots, or 26 knots if we leave Requin behind.) That’ll account for around 4,000 funds per month.
Of our obsolete battleships, Marengo is the only one left. We could rebuild her to 26-knot speed, given 14 months at 2,300 funds per month, or we could scrap her. Scrap her or rebuild her? Note we have eight other battleships to Germany’s nine (although Germany also has eight battlecruisers to our zero, and we’re far superior to Germany in naval aviation).
Whatever we do with Marengo, we’ll have ten months or so at the end of the update during which to build some new ships. A thoroughly modern light cruiser, with triple turrets, anti-air armament, and room for a scout plane will cost us around 1,850 funds per month, while a modern destroyer with 5″ guns, anti-air armament, and a huge pile of torpedo tubes will cost us around 450 funds per month. So, after Marengo‘s rebuild (or in place of it), we could build five new destroyers at once, or one new destroyer and one new light cruiser. How should we update our light forces: more destroyers, or a destroyer-cruiser mix?
Finally, we have two 27-knot heavy cruisers on hand which date back to 1919 and 1920. They’re too slow to play heavy cruiser in the modern era. We could scrap them, or we could convert them to light carriers. In the latter case, they’d be able to carry 24 aircraft a pop, and we could bump their speed to 29 knots, for a 12-month/2,180-funds rebuild—effectively, two light carriers for the price of one purpose-built new hull. What should we do with the Montcalms?
Thanks for being responsive to feedback, especially regarding getting a real fleet carrier. I’d scrap Marengo unless you anticipate getting into a fight fairly soon, and go for a fast 30 knot BB to keep up with the CVs, especially now that they can keep their distance. I’d prefer extra DDs to CLs as well, since Mediterranean/Channel fighting is so close to our own bases.
Truthfully, I wanted a fleet carrier anyway, and any excuse from one of the three places where this is running would have been enough.
Joffre could probably have been even closer to a Lexington analog, if I was able to build 36,000-ton carriers. (I’m currently limited to 32,000 tons, and I couldn’t fit enough in the remaining 1,900 tons to justify the extra cost.)
Of course, now I have to decide between a fast battleship and a guns battleship; the weight of public opinion is currently split right down the middle.
I think, if I do one of these again, I’m going to play with the very largest option for fleet size (== budget). It’s still more limited than I would like.
Yeah, RTw2 doesn’t seem to allow you to simulate the truly absurd naval buildups that happen one decade, and then the next decade of absolutely nothing happening. A 36,000 ton carrier would be a joy to see.
Totally different, but do you guys have any idea what’s going down in Venezuela?