We picked the Namer as our IFV of choice. But I have more to say about it, and a few things I might like to tweak. First, let’s take a good look at the turret.
This is from a presentation, so it’s a trifle incomplete. We can see most of the mechanisms though. Note that the popup missile launcher has a pair of MATADOR rockets installed here. These could also be Spike 2 ATGMs. There’s also no indication (at this stage) of an autoloader for the Trophy install, or any indication of the autoloader assembly for the mortar.
Still, it’s a great turret. I really like the firepower in the Namer IFV. We could debate caliber until we’re blue in the face, but 400 rounds of 30x173mm plus two rockets or missiles is very solid. However, I’m a good armchair strategist, and I can always find things I might like to tweak given the opportunity. We’ll go through these in order of ease of doing.
- Side skirts. The skirts on Namer aren’t very thick. Thicker skirts would help protect against incoming RPG fire better. Given the vehicle’s size, this is an obvious threat vector, so let’s armor up.
Engine change. The Namer currently uses the AVDS-1790, which generates 1,200 hp. We also know the Namer is very heavy. The CEV version (which has Trophy but no turret) weighs 63.5 tonnes, and the turret is going to mean even more weight. To improve mobility, we’d like ours built with the MTU 883 engine, which makes 1,500 hp. This is the engine used on the Merkava 4, so this change should be pretty easy to do.
Glacis work. Due to being a newer, liquid-cooled engine, the MTU 883-based powerpack is smaller than the one built around the AVDS-1790. A smaller powerpack means there’s more room for glacis armor, so let’s fill the void. There is no such thing as too much armor.
APS change. I like Trophy. It’s combat proven. But IBD Disenroth1 has a system called AMAP-ADS. The Gen 3 version reacts considerably faster than Trophy (0.56 ms for ADS compared to 300-350 ms for Trophy). In Swedish tests, ADS also has a smaller danger space for nearby infantry. Further, in the turret picture above, we note a lack of reloads for Trophy. We can fit a whole bunch of ADS effectors on the Namer, and we’d like to do so.
Additional missiles. Given the deletion of trophy from the turret, it might be nice to see if we could get more missiles in there.
Now a subsidiary of Rheinmetall. ↩