In our mostly-uncommented-on 21st Episode Spectacular, we dig into what’s wrong with three-gun, why the current iteration of light carrier design studies will end up like all other light carrier design studies, and how Uncharted and other third-person adventure games grip us.
Further reading
The Bureau Gun
Fishbreath’s Old-School Two-Gun Run
Modular Handgun System analysis (there’s more, too, I’m just too lazy to link it all)
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