Parvusimperator Reviews: Resident Evil 2 (Remake)

Remaking movies is a terrible, terrible idea. Remaking video games can be a great idea, and Resident Evil 2 is a good example of a remake done right. The original was made in 1998 on the original playstation, featuring PSX graphics, fixed perspective cameras, and the sort of “tank controls”1 that only die hard purists and masochists enjoy.

Modernizing the game was done with the help of the engine from Resident Evil 7, giving modern controls and excellent modern graphics. Interestingly, and unlike Resident Evil 7, the remake of Resident Evil 2 has a third-person perspective. It’s a well done third person, and I’m ok with that.

Some of the structure of Resident Evil 2 remains intact. You can choose between one of two characters, Leon Kennedy and Claire Redfield for your playthrough of the story, and then you can opt to play as the other character for a complimentary story. Leon and Claire have some different boss fights, different weapons, different collectibles, go through different areas, and even work with different NPC helpers. There’s plenty of replay value to be had here.

There’s more fun to be had in the extra modes. There’s The 4th Survivor, which changes the formula by giving you an inventory full of weapons and healing items, but has nothing for you to pick up to restock with. Then there are some DLC scenarios which add some new zombie types, lootable backpacks, explosive backpacks, and vending machines. The vending machines are a neat twist, with each one featuring three items, but you can only pick one of them.

If you’re a fan of survival horror, you owe it to yourself to pick this one up.


  1. Amusingly, while I love tanks almost as much as the Stavka, I do not enjoy classic Resident Evil “tank controls” at all. 

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