Parvusimperator Reviews: Ace Combat 7

My first flight gaming love was, like that of many youngsters, something very arcade-y. Namely: Rogue Squadron. Recently, I decided to return to my arcadey roots and pick up Ace Combat 7, the latest entry in a series that I had last played on the Playstation 2.

To repeat, this is an Arcade Flight Game (TM). Your plane carries over one hundred missiles, and you’ll have targets for all of them. If you’re expecting realism, go look up some DCS reviews.

Ace Combat 7 is set in the fun Namco-created world called “Strangereal” which was probably made by someone cutting an existing world map into pieces and then playing around with them. All the country names are fake and any resemblance to actual countries is purely coincidental by design. So we don’t have to argue about how many planes some country really has. Oh, and everybody gets to mix types, because engaging a flight of Tu-160s escorted by Mirage 2000-5s is awesome. You also have a big tree of unlockable aircraft and parts to buy with points earned from missions. Those missions are graded, of course.

The missions themselves are a pretty solid grab bag of types, though the escort ones are a hot mess. Par for the course, really: escort missions are always made of suck. Missions where you have lots of targets to destroy are a good time, as expected. There are also a few missions where you have to work on your target identification. You won’t know whether a target is hostile or not until you get close enough for positive identification. Shades of Vietnam there. And of course, there are ‘boss fights’ with either giant enemies with lots of sub-components or fancy plot armor. Again, nothing too fancy or out of the ordinary.

Overall, Ace Combat 7 is an excellent entry in a field that doesn’t have a lot of recent games. If you like lobbing lots of missiles at things, give this one a try. It’s loads of fun.

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