Introduction
It’s a good month for training, but I appear to have lost my screenshot thereof.
Still, the drills stretch on interminably, and news of a rebel concentration suitable to attack is a welcome diversion.
The Action of September 13, 3052
The surprisingly-timely action of September 13 involves both Bear’s Bruisers and Drake’s Destroyers. (That’s Teddy Bear, Hanzoku, Severe, and Euchre, if you’ve lost track, plus Carcer, Woad, Linebuster, and Blinky.)
The enemy is a reinforced Vedette platoon, six tanks and two medium mechs of indeterminate make, currently stationed in a town. Weather is bad; high winds rare reducing weapon accuracy and hampering vehicle movement.
Deployment
The enemy deploys in the city, where the tight quarters will work to their advantage—and ours. Bear’s Bruisers move north to deal with the enemy Wolverine, while Drake’s Destroyers swing around south to march through the center of the city.
Round 1
Both of the Bastards’ lances advance. Almost nobody is within weapons range at this stage. Hanzoku takes a crack at an enemy Vedette, while the first enemy medium mech, a Wolverine, fires on Euchre‘s Trebuchet.
The Wolverine scores the luckiest of lucky shots, clanging an AC/5 shell off of Euchre‘s cockpit. He shakes his head, bell rung, but forges on.
Round 2
Bear’s Bruisers now have a number of good targets, but are good targets themselves, as both enemy mechs move out of the city and a Vedette runs at top speed down the road.
Drake’s Destroyers, under Carcer‘s command, aren’t in great position, and the weather means they’ll be a little slow to reposition. Blame your staff officer’s rustiness.
The Bruisers concentrate on the Vedette, hoping to knock it out this round. Down south, Woad with his trusty Grasshoper is the only pilot with a shot. He lines up on a broken-down Vedette in the center of town and lets loose an alpha strike.
Nothing hits to very much effect. Severe scores with one of her Clan ER Medium Lasers, slicing into the Vedette’s armor. Woad hits his target with a single medium laser. The Wolverine and a Vedette score hits in response. Everything else goes wide or spatters harmlessly off of armor.
Round 3
In the south, the Destroyers split up. Carcer and Linebuster, with longer-ranged mechs, split out to the west, where they’ll be able to fire on enemies leaving town along the northwest road. Woad and Blinky, in faster, shorter-ranged mechs, move into town to flank the vehicles hiding there.
In the north, Severe and Teddy Bear aim to shoot at and stomp on the nearest Vedette, respectively, while Hanzoku trades fire with a Vedette poking its nose out of town and Euchre looks to deal some damage to one coming out along the northwest road.
Four of Severe‘s five lasers find their mark, dealing a combined 24 damage, but Teddy Bear gets the kill with a stomp. Euchre damages his target’s left track, but doesn’t get the kill, while Woad and Blinky team up to knock out the immobilized Vedette in town. Blinky gets the last hit.
Round 4
Carcer is in range of a Vedette, and lines up her laser shot eagerly. Woad pushes into the town, thanks to the magic of jump jets, while Blinky lags behind a bit.
Severe again proves the worth of her Koshi, slicing deep into a Vedette’s rear armor and heavily damaging its engine. Hanzoku finishes off the Vedette darting past his mech with a kick which caves in the roof of its turret.
Round 5
Everyone is in on the action now. Hanzoku, Carcer, and the allied Vulcan race to take down the enemy Wolverine, while Severe, Woad, and Blinky move into the center of the city to deal with the remaining two Vedettes.
Teddy Bear lands a full alpha strike on his target Vedette, immobilizing it and knocking off both tracks, but not quite managing to bring it down with weapons fire. He finishes the job with a kick to the rear armor. Hanzoku beheads the Wolverine with a well-aimed volley of laser fire, notching the kill for himself. Woad and Severe collaborate to immobilize one of the city center Vedettes, while Blinky immobilizes the other.
Cleanup
The other enemy mech, a Phoenix Hawk which did very little, falls back, leaving the two Vedettes for Woad and Blinky. Each scores one kill.
Damage, Injuries, Salvage
Our mechs are all but undamaged, none of our pilots are badly hurt, and although we can’t convince the ComStar liaison to give us the Wolverine, we do get six Vedettes for the mechanics to cut apart. An excellent battle, professionally won.
Between selling off the Vedette chassis after stripping them of everything useful and ransoming prisoners, we end the mission up about 750,000 C-bills.
Kill Board(s)
Blinky and Hanzoku both emerge with two kills. Hanzoku leapfrogs Linebuster by dint of having more mech kills and now tying for overall count.
Last Battle
Forgot to take a screenshot. It’s been a while! I’m out of practice.
All-Time Leaders
- “Rook” Ishikawa (27, 8 mechs, 2 Clan kills)
- “Drake” Halit (14, 6 mechs, 2 Clan kills)
- “Woad” Kohler (14, 5 mechs, 1 Clan kill)
- “Carcer” Ngo (11, 5 mechs, 2 Clan kills)
- “Wizard” Que (7, 6 mechs, 6 Clan kills)
- “Teddy Bear” Jamil (6, 3 mechs, 2 Clan kills)
- “Double Dog” Dare (5, 2 mechs, 1 Clan kill)
- “Hanzoku” Yuksel (5, 4 mechs, 2 Clan kill)
- “Linebuster” Atkinson (5)
- “Severe” Payne (4, 4 mechs)
- “Milspec” Ortega (4, 1 mech, 1 Clan kill)
- “Ker-Ker” Ec (3, 2 mechs)
- “Euchre” Kojic (2, 2 mechs)
- “Blinky” Stirzacre (2)
- “Kicks” Hernandez (1, 1 mech, 1 Clan kill)
- Simona (1, 1 mech, 1 Clan kill)
- “Wojtek” Frajtov (1, 1 mech)
Status
It is now September 28, 3052; there’s another battle pending.
Finances
We have 65.431 million C-bills in the bank, up 108,000 since last update.
Repairs and Refits
Our techs continue to work on refitting our two assault mechs. Edina Cameron is only a few days’ work away from getting Rook‘s Stalker back into the field. Kepano Endo has about four months of work left on Drake‘s Awesome.
Mechwarrior Claims and Assignments
- For the record, the following mechwarriors are claimed.
- Captain Huri “Drake” Halit (Mephansteras) – Awesome Custom (refitting)
- Lt. SG George “Linebuster” Atkinson (Hasek10) – Lancelot LNC25-02
- Lt. SG Mariamu “Rook” Ishikawa (Culise) – Stalker STK-3Fb (refitting)
- Lt. JG Sung-min “Double Dog” Dare (a1s) – Thunderbolt TDR-5S-T
- Sgt. Jose “Milspec” Ortega (milspec) – Crab CRB-20
- Sgt. Tedros “Teddy Bear” Jamil (Knave) – Vulcan VL-5T
- Cpl. Damayanti “Carcer” Ngo (Dorsidwarf) – Flashman FLS-7K
- Cpl. Ferdinand “Woad” Kohler (A Thing) – Grasshopper GHR-5H
- Pvt. Jan “Euchre” Kojic (EuchreJack) – Trebuchet TBT-5S
- Pvt. Cathrine “Severe” Payne (Burnt Pies) – Koshi Custom
- Pvt. E-Shei “Ker-Ker” Ec (Kanil) – Lancelot LNC25-02
- Pvt. Ed “Hanzoku” Yuksel (Hanzoku) – Guillotine GLT-4L
- Pvt. Ik-jun “Wojtek” Frajtov (Blaze) – Trebuchet TBT-5N
- Pvt. Xue-Min “Wizard” Que (Rince Wind) – Guillotine GLT-4P
- Pvt. Abdul-Hafiz “Pepper” Popalzi (mrkilla22) – Archer ARC-2K
- Pvt. Kevin “Blinky” Stirzacre (moghopper) – Ostroc OSR-2C
- Pvt. Gwenael “Kicks” Hernandez (Sheyra) – Phoenix Hawk PXH-1K
- Pvt. Elroy “Faceplant” Farooqi (NickAragua) – Dragon DRG-5N
- The following mechwarriors are available.
- Rec. Simona – Ryoken/Stormcrow B (missing lasers)
Action Items
Nothing much to speak of.
Miscellaneous
We’re now running MekHQ 0.44. Happily, everything I’d done on a custom basis is now merged into the main branch, so it was pretty painless. Unfortunately, I couldn’t get 0.45 to load the save game, so we may be stuck here for a bit.