Monthly Archives: July 2017

Red Dot Pistols In Class

I attended a pistol class this past Saturday. As ever, it was awesome. This time, I decided to try something a little different. I brought my Glock 17 with slide-mounted RMR. No compensator.

Knowing the instructors, I figured this class would focus on the short ranges typical of defensive handgun encounters for the CCW holder. I also knew this class would have plenty of unconventional presentations. I would not always start square to the target standing straight and tall. Plus, there would be plenty of mindset aspects that would ensure that I wouldn’t be focusing on my draw and presentation.

In short, this would be a great test of the RMR in conditions that wouldn’t be in its favor. To make this test as focused as I could, I used the same holster and weaponlight combo that I would normally use on my Glock 34.

I found that the RMR was, as expected, disadvantaged by class conditions. I found myself slower when I didn’t have a chance to focus on a good presentation, and when I wasn’t starting from the ‘standard squared-up draw’ that I practice a lot. Overall, the Glock 34 worked better in these class conditions.

Why is this? And why does the RMR work a lot better in the competition setting? In the competition setting, you get a draw once per stage, and there are many subsequent shots. These shots may be against very small targets, or targets at significant range. Here, even a slide-mounted dot can provide a noticeable advantage. Also, the draw is usually from a conventional, reasonably-squared off stance. So, in a competition setting, there’s a net advantage to the dot, even if your presentation isn’t perfect.

Clearly, I need some more practice with the red dot. Or, maybe everything is a compromise, and the dot may not always be the best choice for everyone all of the time.

Parvusimperator Talks on the Value of Competition

Near the Many Words HQ is a monthly (at least from April to November) two-gun match. Both Fishbreath and myself have found it tons of fun. There are lots of great other competitions out there, including USPSA and IDPA and IPSC. They’re lots of fun too.

Do these competitions have some training value? Sure! They get you out of the rigid, fuddy rules you find at most square ranges. Here you can move and shoot and apply your firearms skills to various problems. Excellent! Plus, you get to talk to other shooters about approaches and gear. All of which is highly valuable.

Further, matches introduce a stress component, which will cause little things to become a problem. Little things that you would not have noticed before. And it helps you to become inoculated to stress to practice having to deal with it. Note that I am not claiming that match stress is the equal of combat stress. I haven’t been in combat, and the comparison is probably disingenuous at best. They are different animals, but some work under stress is certainly better than no work under stress. Giving you some stress to work under in a safe environment can do nothing but help.

Now, there are those who complain about gun games. They will tell you that real targets don’t always present themselves in convenient normal silhouette orientations, they don’t stand still, they do shoot back, and (at least the clever ones will mention) that for the concealed carrier the decision to draw or not to draw is the hardest part. I would respond that all of these complaints are completely true. But what would you have us do?

Well, you could not have fun and not go to a match, and ignore all of the helpful things I’ve mentioned. That’s an option, and you’re welcome to it, if you’re an idiot or if you hate fun. You could also insist on MORE REALISM! but that way can get dangerous. Remember, a competition needs to be safe. And it needs to be accessible. And it really ought to be fun, or else people won’t come and then you won’t have a match. So let’s think critically about these complaints.

Targets should shoot back? How, pray tell, should we do this? Force on force? Fair enough. It’s the most dangerous kind of training, and most people don’t have simunitions guns, and have never done it before, and you’ll need lots of supervision, and you’ll have to use a specialized shoot house since you’ll need to contain any errant rounds, and it’ll take a lot of setup, and you’ll need to find people to be the “bad guys” and get shot a lot all day. I wish you all the best of luck in this. It’s a lot easier to set up an ordinary match with ordinary steel and cardboard targets on an ordinary range.

Targets don’t move? Well, nothing says we can’t make steel and cardboard targets move. It just takes a little effort. Lots of matches I’ve been to had some moving targets. And usually, people in a fight won’t move all of the time, because they might want to shoot back, and shooting on the move is hard.

As for the decision to draw, ok, you got me. To do this right, you need those simguns again, and experienced roleplayers to set up scenarios. Those people can be hard to find, and they have to be willing to get shot with simguns (read: paintballs) a lot. Plus, it’s a shooting match. Spoiler alert: there’s some shooting involved.

Really though, matches are fun. Go shoot them. You’ll improve your skills.

A more accurate concealed carry map

The standard concealed carry map floating around shows states in a few broad categories: may-issue, shall-issue, and permitless. It’s a good map at a glance, but it lacks useful information on the actual experience of carry. Since I just got back from a vacation, and didn’t want to do any real writing work, I went ahead and put together an improved map.

Notes

  • Onerous shall-issue means states with a waiting period in excess of two weeks, a training requirement, or an application fee of greater than $100.
  • Permissive shall-issue states impose lesser requirements.
  • De facto shall-issue states are statutorily may-issue, but shall-issue in practice.
  • Onerous may-issue states deny carry permits as a matter of course.

  • MA and NY: rural sheriffs likely to issue permits, but urban-dwellers basically out of luck.

  • PA: processing time of up to 45 days allowed, but most counties issue permits immediately.
  • WI: average processing time of about one week.
  • WA: average processing time appears to be under one week, except in the Seattle area.
  • SD: temporary permit issued within five days.

If you see an inaccuracy or a point in need of clarification, leave us a comment!