The Namer

I’m usually the conservative one when it comes to military technology. I like my two-seat attack helicopters, my F-16s, my tanks that have a four-man crew. But, as Fishbreath will point out, even I have my quirky favorites.

Enter the Namer.

I adore the Namer, and would seriously consider buying them en masse instead of any sort of IFV, which is decidedly unconventional thinking. Let’s review a bit of IFV history, and then how the Israelis came up with something entirely different.

The first IFV was the BMP-1. The Soviets expected the Modern Battlefield (TM) to be loaded with radiation from tactical nuclear weapons, with snazzy new chemical weapons like VX in addition to old favorites like Lewisite, and maybe even some biological threats for good measure. So they conceived of a vehicle that could hold a squad’s worth of men and transport them in NBC-protected style. The BMP-1 had a crew of three plus eight dismounts. The dismounts could fire out the sides through firing ports. Protection was relatively light, but was rated against heavy machine guns (i.e. .50 BMG) from the front. The BMP-1 was easily moved and amphibious. It’s armament was a 73mm gun-missile hybrid unit that was relatively short ranged, with a coaxial 7.62x54R machine gun. It was designed to provide the equivalent of the squad support weapons, a PKM and an RPG-7 in the turret.

Of course, when the Soviets bought lots of BMP-1s, NATO reckoned that Something Must Be Done, and here we get things like the Marder 1 IFV. The primary armament of this first generation of vehicles was a 20mm autocannon. This gave some amount of HE infantry support, but more importantly, it could penetrate the armor of the BMP-1. And it outranged the 73mm gun on the BMP-1. The Soviets countered with the BMP-2, which had a little more armor, fewer dismounts, and a 30mm cannon to give it the ability to punch through the armor on the heavily armored NATO IFVs.

Here we can note that we’ve moved away from the raison d’etre of the original BMP. We’ve actually gotten worse at supporting the infantry, because 20mm and 30mm autocannons hold a lot less HE than the 73mm rounds. 73mm rounds are capable of demolishing some field fortifications, but the autocannons are not. From a historical perspective, .30 and .50 caliber machine guns were considered perfectly adequate direct-fire infantry support weapons in World War II as far as antipersonnel work was considered, and a 75mm short barreled tank gun was an excellent round for attacking bunkers and fortifications. Even though the 20mm autocannon was well-developed (see the excellent 20mm Oerlikon), nobody ever moved to use this to support infantry. It doesn’t add much to the mission of supporting infantry mission, which we’ll revisit more later.

Of course, as the IFV continued to evolve, more changes happened. Amphibiousness and firing ports went away. More armor was wanted to protect against increasingly powerful enemy weapons, and firing ports get in the way of that. Plus, the firing ports weren’t all that useful. It was very difficult for soldiers to hit anything firing out of them in testing, so they were deleted in the Bradley and never put into the Warrior. Increasing autocannon sizes led to fewer troops per vehicle, with most now only capable of holding six or seven men. And that’s the listed, ‘on paper’ capacity. Once you factor in body armor and all the other stuff that makes up full battle rattle, IFVs often max out well below what their designers said they could hold.

That’s more or less where we are today. There’s an arms/armor race, complicated by the fact that you have to put a few troops somewhere in the vehicle, so we get very small ready loads of ammunition. The CV9035 has two feeds of thirty five rounds a piece. These are big 35x228mm rounds, but they’re still shot in bursts to maximize hit probability, so combat persistence is pretty lousy. Troops can’t fight from inside the IFV, and the IFVs aren’t amphibious.

Let’s look at the Israeli case instead. The Israelis have more recent experience in a proper, full-scale conventional war than NATO in 1973. So they have faced enemies who have modern, man-portable ATGMs. These are reasonably easy to use and relatively cheap. They weren’t a factor in the original BMP-1 calculus, but they were in October 1973 in the Yom Kippur War. ATGMs did not make tanks obsolete. The IDF tank corps racked up a large number of kills, and both the Israelis and Arabs used infantry screens to help cover their armor. After the war, the Israelis increased the armor on their tanks and bought more tanks. So clearly they were not seen as obsolete. What the Israelis did discover was that more lightly armored combat vehicles like their M-113 APCs were extremely vulnerable to ATGMs. So they proceeded to create a series of tank-conversion APCs that eventually culminated in the Namer, which although based on the Merkava, is actually a new design.

It will be helpful to take a brief interlude to look at the operating environment of the IDF, specifically the the Golan Heights, a plateau on the Israeli-Syrian border that was the site of fierce armored fighting. The Golan is rocky, barely developed, and lacks trees. Here, the sightlines are long and unobstructed. It is an ideal environment for the employment of ATGMs. Smoke, suppressive fires, and heavy armor are the order of the day; there is nowhere to hide and no cover to be found. If they can see you, they can hit you. To counter the threat, both the Israelis and the Syrians made heavy use of infantry screens and smoke. APCs were used to leapfrog infantry to cover armored advances.

The Namer is the heaviest APC in the world, weighing in at 60 metric tons. Or possibly more; I don’t entirely trust IDF-reported numbers to be completely accurate. It is loaded with armor, and even without active protection systems has been proven to be able to withstand the latest Russian ATGMs in the Lebanon campaigns. It has three crew and is rated for eight or nine dismounts, depending on seat configuration. Looking at the interior, for once I think a manufacturer is understating capacity. Or accounting for gear. By Soviet standards, the Namer could hold a motor rifle platoon.

The Namer is armed with a heavy machine gun (the Ma Deuce) and a GPMG, like an M-113. The Israelis never really thought that their APCs were underarmed. And they did encounter Syran BMP-1s on the Golan, so they saw the firepower of the BMP-1. But they never felt the need to increase the firepower of their APCs, either to kill BMPs or to lob HE rounds. The Israelis felt that their tanks were better at killing vehicles than an IFV like the BMP-1 could ever be, and APCs worked better at the primary job of actually carrying infantry. This worked just fine for them on the Golan.

And this brings up an interesting point. In a world where new IFVs are starting around 33 tonnes, and top out around 42 tonnes (the Puma), what sort of circumstances are we expecting that would mean that these IFVs are going out alone and have to confront vehicles of their weight class and below? Is there some vehicle MMA where things are broken out by weight? Because if IFVs encounter MBTs alone, they’re in trouble. Well, unless the tank crews are poorly trained idiots. And a non-amphibious vehicle in the 33-43 tonne weight class isn’t substantively easier to deploy than an MBT. You still need at least a C-17 for air deployment, and those are expensive and in short supply. So deploying an actual force is going to require rails or ships. It will be slow. And if you’re already going to suffer through a slow cargo ship deployment, might as well bring the tanks too.

We’ve already talked about the problems with autocannons. Increasing size for increasingly marginal ability to kill a small subset of threats. They still can’t kill an MBT from the front, they’re increasingly unlikely to kill an IFV from the front, and they’re overkill for everything lesser. Don’t think the Bradley is exempt because it has ATGMs. The TOW on the Bradley basically requires it to stop moving while it’s guiding, so the wire doesn’t get snapped accidentally. Which means that unless the tank crew is unaware or massively stupid,1 the tank is going to hit the Bradley if the Bradley takes the shot. At longer ranges, the TOW has a flight time of about thirty seconds, which isn’t short enough to score a mutual kill, even if we assume the TOW is good enough to penetrate the tank’s armor.

Let’s take a moment to think about infantry support. We need three things to support the infantry: direct fire with a suppression component,
indirect fire HE to hit dug-in enemies, and direct fire HE to smash fortifications. Of course, autocannons have a direct fire HE capability. It is, however, a very small HE capability. It is not sufficient to reliably punch holes in adobe-type structures, let alone the reinforced concrete ones that you would find in a modern city. The fundamentals of direct fire HE support haven’t changed much since World War 2, when the minimum acceptable caliber for supporting infantry with explosives was 75mm. Smaller guns, like 40 and 50mm were tried and found wanting. So what voodoo makes you think you can do more with the smaller 30mm?

Some of you might be thinking about those specialized rounds that claim to be able to penetrate wall and kill what’s on the other side. There are several issues with these. Assumptions about knowing the locations of hostiles, getting them to stay there, and the composition of the wall may not hold in actual combat zones. Wall construction techniques vary, and the high velocity of the autocannon rounds tend to make placing timed explosions difficult. These specialized rounds still can’t actually demolish things or create an improvised entry point.2 Plus, an autocannon is not like a howitzer or tank cannon that has a loader you can order to “Load Exotic Goofy Shit”. Autocannons have two belt feeds, and given the size of the belts and how cramped3 the turrets are, swapping belts is an enormous pain. And, as we’ll see, there are a few kinds of exotic rounds that you might want, plus regular HE-Frag and APFSDS-T. So what are you going to load? And what will you do when neither belt contains the right boutique round for the target in front of you? You’d call for support like a smart person. Or die.

If you, or that support you called for, had a big ol’ HE-thrower, you could blast the daylights out of that wall with no trouble at all. Once again, if we look at the Combined Arms Team, we might notice that once again there’s an obvious choice here. You guessed it, the MBT. Bigger HE is better HE, and it’s easy to throw a couple of speculative 120mm HE rounds into the ammo rack of an MBT without compromising its primary, vehicle-slaying mission.

Clearly, the IFV and the Namer lack proper indirect fire capability. No, 40mm underbarrel grenade launchers issued to the squad aren’t a solution. And no, airburst autocannon rounds aren’t a replacement either. For one, timing the airburst for effect over a known-range target is made really difficult by the high velocity of an autocannon round. Plus, we really aren’t starting with a lot of explosive in a 30 or 35mm round, and we need the frag pattern to work from a variety of angles, since it still needs to work with more traditional contact fuzing. Again, most armies in World War 2 found the 50 and 60mm mortars inadequate for high-angle support, and preferred systems with a caliber of at least 80mm. Again, airburst is expensive, unproven, and eats into the already tiny ammo load. For indirect support, stick to dedicated systems like mortar carriers. With the range on modern 81mm or 120mm mortars, there’s no reason for such systems to be at the front line anyway, and not having to have the magazine and troops share space is excellent. So don’t think about putting such a system into an IFV.

Let’s now examine the direct fire mission. For supporting infantry, an autocannon doesn’t get you a ton of things. Machine guns allow for larger ammo loadouts, and the small HE rounds of the autocannon don’t really kill people any deader. More ammo means more time suppressing. The belts are less awkward to handle, and provide a significantly lower secondary explosion hazard in the event the armor is penetrated. Plus, not having a massive turret and basket means there’s more room for infantry and their stuff. Going MG-only is a tradeoff of some shock effect for more combat persistence and vehicle survivability.

No big autocannon also means we can forgo the big turret and fancy optics and targeting systems. For modern tanks, this is a significant cost driver. And since IFVs increasingly have optics that are every bit as fancy as what’s on an MBT, and often fancier targeting systems, we’ve eliminated a large source of cost growth. Which is good. A standard problem for armies is what do do when you’ve got a seven to ten million dollar IFV platform, and can’t afford to put all your soldiers in them. So you buy some other APC for second line duties. And you write some horseshit whitepapers on ‘information warfare’ and the ‘way of the future,’ and you ‘prove’ your conclusions in a bunch of rigged exercises until you run into some dudes with RPG-7s that blow holes in your pretty theories and your cheap APCs, and there’s egg all over everyone’s face on CNN. Those insurgents probably just didn’t get the memo about rolling over and dying in the face of your ‘fourth generation warfare’. Did you use the new coversheet when you emailed it to them?

Infantry are the primary purpose of this vehicle. The infantry. The gun should be secondary at most, so it’s best if it’s not eating large amounts of internal volume. If you want an autocannon-carrier, build one. With the Namer, we’re trading vehicle capability for superior infantry carrying capability and effectiveness. It’s a trade I’m happy to make. And regardless of what a bunch of eggheads will tell you, there’s no substitute for armor when you want survivability. Ask the IDF how many computers it takes to stop a Kornet.

Overall, the Namer takes the crown for Most Survivable armored vehicle, with an obscene amount of armor, active protection systems, and basically nothing inside to cook off and cause secondary explosions in the case of a penetration. Which also makes it a winner in that fourth dimension of all things procurement: politics. A vote to buy the Namer is a vote to bring someone’s little boy home safe. Are you going to be able to look those mothers in the eye and tell them that their boys burned to death in some crappy thin-skinned vehicle? Do you want to testify at that hearing?

Yeah, that’s what I thought. SOLD.

1.) See the Battle of 73 Easting in 1991. An ideal case for the attackers, because the Iraqis couldn’t find their own ass with two hands and a map.
2.) Also known as a man-sized hole in the wall.
3.) Yes, Virginia, even western IFVs have cramped turrets. The monster CV90, which is roughly as big as a PzKpfW VI Tiger I tank, has a turret which has been described as “a tighter fit than a T-72.”

Procurement successes

I gripe a lot about the sorry state of American defense procurement, and sometimes about the even sorrier state of Western European defense procurement. But there have been successes. In thinking about a few of the recent ones, namely the Virginia-class nuclear-powered attack submarine, the M1 Abrams tank, and the F/A-18E/F Super Hornet, I noticed something: all had followed a gross failure.

First let’s define terms. The obvious: failure. A program is a failure when it is cancelled while the need remains. If an army decided it needed no more tanks and cancelled its latest tank design program, that would make sense. At least from a logical standpoint. It follows. If you don’t need a thing, you shouldn’t be buying a thing. But sometimes a program is such a massive overbudget clusterfuck of mismanagement, it gets cancelled even though the service still needs it. And that usually forces some ranking officers to be “forced into retirement” and a lot of soul searching. We’ll see that this is important later.

Next, let’s talk success. I’m going to be mean and set the bar high. A successful program delivers a quality product at a reasonable price. On time. On budget. But it must also be a product that compares well to its peers, regardless of how much gold-plated nonsense is baked into them. Each of our aforementioned projects fulfills both criteria. They are seen as good by both the bean-counters and the warriors. All designs are compromises, and these appear to have made the right ones. Why?

Almost certainly, because the need was great, and the service in question had already tried an “everything and the kitchen sink” gold plated design that failed. Each predecessor was super expensive. Two of the three were cancelled outright. The third just barely made it out of the gate before being terminated unceremoniously. Let’s look at these failed programs.

The Abrams was preceded by the MBT-70, a case study in multinational mismanagement. It was a joint German-American tank project, but the Germans and Americans couldn’t agree on anything. Rather than actually make hard decisions, the project team let each country do its own thing. Since work was duplicated and the project had to work with both, costs skyrocketed. The Germans wanted a 120mm smoothbore gun. The Americans wanted a 152mm short-barrel gun/missile system. So they compromised. Both were developed and integrated. The Americans wanted a gas turbine. The Germans wanted a diesel. So they compromised. American versions had a gas turbine; German versions had a diesel. The design teams couldn’t even agree on whether to use metric or SAE measurements on bolts and nuts. You guessed it, both were used. Plus, they wanted to integrate an autoloader, which had never been done in the West. They also wanted an active hydropneumatic suspension that could “lean” and “kneel”, another novelty. Costs spiraled out of control, and eventually, Congress and the Bundestag agreed on something: the MBT-70 had to go.

The Super Hornet had an ill-fated predecessor in the A-12 Avenger II. The Navy wanted to replace the A-6 Intruder and A-7 Corsair II attack aircraft with a cool new stealth attack aircraft. Stealth was cool. The USAF had the awesome F-117A and B-2A. Stealth meant you could go anywhere, and the pesky Soviet air defense systems could do nothing to stop you. But stealth was expensive. Very expensive. And the A-12 program was probably the worst-managed aircraft program in history. Composites were new, and screwups led to the plane coming in overweight, and the weight growth never stopped. The multifunction radar had development problems as well and started to rapidly consume the navy’s budget. Delays in the prototype design pushed back early flights, and added to the cost. Then Secretary of Defense Dick Cheney cancelled the program in 1990.

Finally we come to the Seawolf class, the predecessor of the Virginias. At first, you might object. Seawolfs were commissioned! And yes, they were. But only three of them ever put to sea. THREE. They were supposed to replace the Los Angeles class attack submarines. But how can they do this when there are more than twenty times as many of the Los Angeles class boats? Yes, it failed. Get over it. Loaded with everything from a fancy new sonar with battle management system and newer hull construction techniques, and even new steels, it came in overbudget and at the wrong time. Even though they’re really great boats, there’s only so much you can do with three hulls instead of sixty two.

After failure, each service went back to the drawing board. They thought long and hard about compromising to get the price down. What did they really need now, what could they add later, and what could they do without. They relearned that the perfect is the enemy of the good, and a piece of hardware that you have is infinitely better than a cancelled project. It’s a pity this lesson is so very hard to remember. The results are excellent vehicles that have received a large number of upgrades.

OpenTafl v0.2.4… .2b: now with extra hotfixes

I’ve released another new OpenTafl version, this one with two major features:

First, tablut games. Two tablut variations are included. The one listed as ‘tablut’ is standard tablut, according to the rules given at Aage Nielsen’s site: armed king, strong at the center but weak elsewhere on the board. The one listed as ‘Foteviken tablut’ is, again, from Aage Nielsen’s site, and features something altogether new for OpenTafl, a feature I had planned for but had not yet used: attacker fortresses, used here for hostile attacker camps. In this version, the attackers may move around inside their starting areas, but may not re-enter them from the outside. Defenders may not enter the attacker fortresses. Additionally, the attacker fortresses are hostile to the king. In exchange, the king is always strong. This represents an interesting middle ground between corner escape rules and edge escape rules: the king’s side must still play for the corners of the board, but needs not play for the corners specifically.

Second, the implementation of the ‘rules’ command. In a game, you can type ‘rules’, and you’ll get a dialog window showing the rules of the game you’re currently playing, or the replay you’re currently viewing. Helpful if you lose track of them, or if you want clarification on a certain point of the rules for a replay.

In other news, I’ve made some small improvements to the UI, specifically the scrolling labels used for the help and rules windows, and for the in-game status display, and have compiled two more of Tim Millar’s excellent annotated games (from the World Tafl Federation) into OpenTafl replay files.

This is likely the end for 0.2.x; I hope to do some serious testing over the next week or two, as well as finalize the engine protocol. Look for a 0.2.x final in the next few weeks.

Glass for Kat: picking an AK optic

As is so often the case, choice of optic dictates other firearms setup questions, and, since Kat did not come with an optic, I had some choices to make right off the bat.

Choice one: skip optics altogether, shoot irons like real man, da? This is not a particularly compelling choice, although it is made very slightly more compelling by my colleague’s admittedly effective sight mods (painting the front sight white, and filing the rear notch a little bigger). In Standard Two-Gun Rules, I’m allowed one (1) rifle optic in the Practical Division in which I plan to compete, so I don’t want to handicap myself unnecessarily.

Choice two: bog-standard Americanski-style micro red dot on a railed gas tube. This is one of those indisputable choices: I can’t really fault someone for going this direction. You get a nice, easy-to-acquire sight low to the bore, you get cowitnessing for free, and you get all the benefits of red dots: good-enough precision for battle rifles, durability, and all that tasty, tasty red-dot ease of use. Nor will they break the bank.

That said, I don’t think it’s quite for me. A micro dot far forward on a rifle has a very, very small apparent size, and that makes rapid transitions and fast acquisition harder, robbing the red dot of its main advantage over a magnified optic. It’s also impossible to magnify: even if you could find a magnifier with a foot and a half of eye relief, you’d be hard-pressed to fit it on the rail, and even if you could fit it on the rail, you’d be wrecking the balance of a rifle which is already a little nose heavy.

Choice three: red dot or holo sight on one of those AK side-rail Picatinny mounts. This is the first one I seriously considered. For one, your top-of-the-line red dots and holo sights (your Aimpoint Micros and EOTechs) come to about $500 or $600, which is much cheaper than high-end glass1. The mounting position solves some of the issues I have with the forward red dot: it’s right there, next to your eye, so picking up the sight is easy. You lose cowitnessing, but I don’t care about that much anyway. Without having to worry about putting weight way up by your front hand, you can also go a little bigger on the sight, moving up to full-size red dots or holo sights, and on the larger side-rail mounts, you could even fit a magnifier. Perfect, right?

Well, not quite. A red dot and magnifier are two parts to fail, and neither is useful without the other2. Nor are you gaining anything in weight, really: you’re up at a pound or so with a 3x magnifier and micro dot, and that’s getting up toward the weight of our eventual winner.

Choice four: ACOG-style compact, low-eye-relief scope
This is the one I ended up going with. It isn’t an ACOG, but it fits the pattern: we’ll call it a nayCOG. First: limited eye relief doesn’t bother me. If it’s whacking you in the face, you’re doing it wrong3. Second: I like magnification, especially with a reticle smaller than the target I’m likely shooting at (which may or may not be the case with a magnified red dot). Magnification buys you better precision straight up, and also better target discrimination at range. Third: a nayCOG is only a few ounces heaver than alternative options at most4, and all of that weight is at the back of the rail, owing to the scope’s small size.

Why not a simple, variable-power 1-4x tactical scope, say? Because at 4x, the field of view for such a scope is a little more than half the field of view of a fixed-power 4x nayCOG. Field of view at range helps maintain situational awareness and eases target acquisition; at close range, a good field of view helps with rapid acquisition of a target and both-eyes-open aiming, though on both fronts it obviously loses to a proper reflex sight.

Finally, you may object that I just said difficult acquisition pushed me to drop the forward micro dot; that, though, is a fundamentally different sighting system. I don’t mind the extra work if it means I have access to magnification.

So, having decided all these things, I was at a gun show a few weeks ago, and came across what is turning out to be just about the perfect optic. Tune in next time to find out exactly what I bought, and how it’s turned out so far.

1. I was just talking to parvusimperator about his next rifle build, and he could end up spending four times as much for a high-end 1-6x variable-power scope.
2. This is not ordinarily an issue, if you’re buying things of moderate quality, but I am nothing if not a cheapskate!
3. Next time, you’ll see that this is an ironic tack for me to take here.
4. The one I got weighs 16 ounces with an integral mount. A 1-4x tactical scope is probably a little lighter, but a red dot, magnifier, and flip-aside magnifier mount are just as weighty.

Armata Response 2: Hoplon IFV

Okay, so we’ve got our new MBT to meet the T-14 Armata anytime, anywhere. What about the IFV? Well, last year’s Victory Day parade showcased both the T-15 Heavy IFV and the Kurganets regular IFV. Which leaves us with a lot of questions. I’ve already vetoed the family nonsense, and talked a little bit about heavy IFVs, but now is a good time to elaborate on that as we look to design our new IFV, the Hoplon.

We can see that regular IFVs have been steadily increasing in weight. BMP-1, BMP-2, and early models of Bradley were all at least sort of amphibious, and under 25 tonnes. Bradley has grown into the 33-35 tonne range, which is about where CV9035 is. And the big Puma gets all the way up to 42 tonnes once you kit it out. How heavy should our IFV be? In Syria and Lebanon, the Israelis discovered that if your enemy has modern ATGMs, like Hezbollah does, then you really need heavy armor on your vehicles for them to be survivable. Before fighting all of these ATGMs, the Israelis thought the relatively lightweight M113 was more than enough for infantry transport purposes. Afterwards, they sought tank-level protection and got it in a number of conversions of old tanks, finally culminating in the purpose-built Namer HAPC.

The Russians reached a similar conclusion after their experiences in Chechnya. BMPs are all under 20 tonnes, all amphibious, and all lightly protected. In Chechnya, they were found to be extremely vulnerable to the Soviet-era weapons used by the separatists. These separatists had often served in the Soviet Army, and they tended to target the known weaknesses in the BMPs: the sides and roof, inflicting heavy casualties. The Russians came to the same conclusion as the Israelis, and the T-15 Armata IFV is big, heavy, and well armored.

What about the experiences of the Bradley in the Iraq wars? Well, in Operation Iraqi Freedom, Bradleys were seldom used in cities. The primary threat was IEDs, and even the M2A3 Bradley didn’t have much protection against IEDs. They were roughly equivalent to an up-armored humvee in terms of IED resistance. Instead, coalition forces in Iraq used MRAPs, which were much more protected against IEDs than either humvees or Bradleys. Also, the GCV, which was intended to replace the Bradley was very heavily protected. Interestingly, and possibly due to asinine rules of engagement, the absence of the 25mm cannon on the Bradley was not felt much on the streets of Iraq.

So, it will be a heavy vehicle. I can hear Fishbreath groaning already. The price, Parvusimperator! Yes yes, I’m aware. And I haven’t forgotten. And a massive vehicle is going to be more expensive. Now, we’ll talk about some ways to reduce costs as we discuss the configuration. Clearly, we’re going to put the engine and transmission up front, and a ramp at the back for ingress and egress. We’ll use the same LV100-5 engine and associated transmission system that we deployed on the Myrmidon. We’re trying to reduce logistical complexity here. The LV100-5 gas turbine is our standard heavy vehicle engine, and we don’t have to worry about stocking parts for another engine.

Let’s talk armament for a bit. This might also be a place to save, since MBT-grade fire control systems and optics are rather expensive. The gun armament is for supporting infantry. Fix that firmly in your mind, and say it with me. The gun armament on an IFV is for supporting infantry. This is important because of the armor race I mentioned earlier. IFVs are getting tougher. MBTs are already super tough. This demands a bigger and bigger gun. But the IFV must also carry troops. So we end up with a partial squad and not a lot of ammo. And for what? Is a 40mm gun all that much better than a 30mm gun? You still have to run from tanks. You may or may not be able to kill other armored vehicles. And then we’re getting into the classic question of quantity of rounds or quality of rounds.

Let us consider some more combat experience. Specifically, the First Persian Gulf war. Operation Desert Storm. This is quite possibly the best argument in favor of a heavy IFV armament, where the Bradleys racked up tremendous numbers of kills with their 25mm M242 cannons and TOW missiles. Bradleys killed more tanks than the Abramses. Of course, the Iraqi tanks and other armored vehicles were used incompetently. But we should be careful about drawing too strong a conclusion here. Recall that the Bradley cannot fire missiles on the move. It also cannot guide those missiles on the move for fear of fouling the wires. So the Bradley must remain stationary for the entire flight time of the missile, which can be up to twenty seconds at longer ranges. Against a reasonably competent tank crew, their only chance is if the tank fails to spot them or the launch. It’s also good to consider what the Bradley had that made it effective, namely a stabilized gun. The sights on the earlier Bradleys are not particularly advanced, but they were good enough, and a stabilized gun made shooting on the move doable. This was considered an overly expensive luxury by just about everyone else until they saw the results of Desert Storm.

Let’s also look at the Bradley use in Operation Iraqi Freedom. There, as I’ve mentioned before, the quantity of 25mm ammunition available proved invaluable in the engagements where it was permitted. 300 rounds of autocannon fire is quite a lot, and allows the Bradley to support troops for quite some time.

So, proven uses for the autocannon include supporting an infantry assault on fortifications and shooting up lightly armored vehicles.1 What we don’t want to do is to get caught up in an arms race with other medium armored vehicles, and certainly not the heavy armored vehicles. An excess of fancy electrics is a significant portion of what drove the Puma’s high cost. So to hell with that. We’re going to mount an autocannon in a relatively simple remote weapon station and call it a day. We’ll have night vision capability, some limited zoom, and stabilization. But we needn’t spend too much on this. It’s for supporting the infantry and striking targets of opportunity, and maybe taking potshots at attack helicopters. Elbit makes a nice autocannon turret that comes with all of the above, plus a Mk. 44 Bushmaster II 30mm chaingun and 200 rounds of ammunition.

Why 30mm? Wouldn’t 25mm be better? At least, better from a “more rounds” and “good enough” perspective? Perhaps. We can get about half again as many 25mm rounds as 30mm rounds in a given volume. On the face of it, probably. Depleted Uranium 25mm rounds are about as good at armor penetration as 30mm ones. But, the 25mm round isn’t getting any more development effort. Much as I hate it, the move is to bigger rounds with airburst capability, and 25mm is too small for this. Plus, there’s still some growth left in the 30mm round, seeing as it doesn’t have a depleted uranium APFSDS round yet. Both rounds are currently popular, but the 25mm guns are increasingly being replaced. A pity.

A few other notes on our turret. The Elbit remote turret comes with a coaxial 7.62mm machine gun mount, which is fine by us. It’s also capable of high-angle fire, which is perfect for those urban scenarios, or wandering helicopters. It isn’t well protected, and that’s okay too. This weapon system is not critical, and it keeps cost down. We’ll add a second, smaller remote weapon system that will double as the commander’s sight. Again, modest zoom, thermal camera, stabilization are all we need. This will add a second 7.62mm machine gun. More suppression and will give the commander every reason to keep his head down. Both machine guns are heavy-barreled FN MAGs.

The commander will have eight periscopes, with optional night-vision attachments, around his hatch for observation. We expect his primary observing to be either through his sight/RWS or the gunner’s sight/RWS, which he can also view on his monitor. Again, we’re trying to keep costs down, so these aren’t super fancy sights, but they should be good enough. We will have to put in some fancy electrics, specifically the fancy force tracking datalink systems mentioned in the Myrmidon write up2 and the radios to get data. Radios are also fitted to allow communication with other vehicles, aircraft, and nearby troops on the various frequencies that they might use. There’s a repeater display for the troops in the back to see the force tracking information as well so they don’t all have to huddle around the commander’s station.

The gunner has five vision blocks for auxiliary observation, again, with night-viewing options. The driver, who is on the left side of the hull, has five vision blocks, as well as a forward 1x/4x thermal camera, side cameras, and a rear camera. We’re using the same displays and cameras that we used on the Myrmidon, so we can get them in (greater) bulk, and so we only need to stock one set of spares.

The crew sit at the front of the main compartment, with the driver on the left, commander in the middle, and gunner on the right. The commander’s and gunner’s stations are further back from the driver to accommodate the engine compartment. Behind the crew is the space for dismounts. There are seats for nine dismounts, plus space for a stretcher case or a lot of kit. Remember, this is a roughly tank-sized chassis. Additional storage space is available behind the seats and under the floor panels. In a perfect world, we wouldn’t have explosive stuff in the passenger compartment, but then we’d have to put it out where the armor is, and the armor would get in the way of accessing the stuff. Armor is heavy. So, the stuff has to be mostly inside. There is external provision for attaching packs and earthmoving tools (picks, mattocks, spades, etc) to the outside of the vehicle.

The crew compartment is provided with a spall liner all around. It’s also NBC protected (assuming hatches are closed), and has heating and air conditioning. Provision is made for an electric kettle for boiling water and assisting in cooking meals. There are also battery rechargers to keep electrical devices going.

We’ve already mentioned that the Hoplon is one heavy beast, having tank-grade armor. It also is fitted with the Trophy active protection system, and a number of hull-mounted smoke grenade dischargers. The commander has a hatch, as does the driver. Another, larger hatch is provided to allow roof egress if needed, or access to the primary remote weapons station for reloading. Normally, the crew and use a door-ramp at the back for entry and exit. The door-ramp, as well as all roof hatches, have power-assisted opening, due to the great weight of the roof armor.

The Hoplon’s suspension system is hydropneumatic, but not adjustable like that of the Myrmidon. This will keep costs down, but also maximize common spares/tools/training. There are seven road wheels per side, and tracks are protected with heavy composite skirts. Like on the Myrmidon, the skirts of the Hoplon can be detached to facilitate transport. This is as good a time as any to talk transportability. The Hoplon is big, and has similar mobility characteristics as the Myrmidon, as far as ground-pressure and bridging requirements go. While this makes them more difficult to deploy on some damn-fool peacekeeping exercise, it also means that some idiot general is less likely to commit his IFVs alone without tank support. That’s not how this is supposed to work, so the size of the Hoplon ends up being an advantage from a doctrinal perspective.

Now, let’s do a little bit of reckoning. The Hoplon is 7.97 meters long, 3.657 meters wide without the skirts, and about 2 meters tall (to the top of the hull, not counting the RWSes). It weighs about 60 tonnes. With a good large order, we reckon we’ll have a unit cost of about $4 million.

1.) Yes, I’m including BMP-1s in the “lightly armored” category .
2.) Heavily influenced by the US Army’s FBCB2 system

OpenTafl v0.2.3b release, and a vision for 0.3.x

OpenTafl v0.2.3b has been released. I won’t go into its myriad features, leaving that task to my previous post, and the README included with OpenTafl, but I do want to talk briefly about the next release, and what it’s going to bring to the table.

0.2.x has been a little less focused, with its three major features (by my count, external engine mode, AI self-play, and replays/saved games), but 0.3.x is going to be laser-focused on adding network play. This will happen in a few stages.

The architecture
I’ve made good progress on this stage already. I will add a server mode to OpenTafl, which will hold canonical representations of all games in progress, and send move updates and clock updates between clients over a TCP connection.

I chose a pure server-client model to limit NAT issues: peer-to-peer networking is super-annoying, while server-client lets clients initiate the connection and therefore know to do all their fancy address translation. I chose TCP to limit the amount of bookkeeping I’ll have to do. UDP requires acknowledgement and resending; TCP handles all of that as part of the protocol, and given that an OpenTafl server won’t send traffic to any given client at very high rates, the overhead is acceptable.

The protocol
I intend to recycle the OpenTafl Engine Protocol pretty hard: guaranteed ordering and delivery, as you get with TCP, solve a lot of its problems in unreliable environments. (It will require some enhancements to compensate for latency in clock updates.) No reason to do more work than necessary.

Unlike external engines, network clients can’t run so headlessly—at a minimum, they need to display the game for the human on their end, so I feel that clock updates ought to come a little more often than ‘on turn changes’. It’ll probably end up being on turn changes or every five or ten seconds; the client will handle intermediate counting-down, while the server will keep track of time authoritatively.

Server features
The first version of the server will be pretty bare-bones. It will likely keep a list of known usernames and passwords, but feature no recordkeeping; it may be able to save game records on the server machine for later replay by hand.

I’d like to focus on building strong, configurable internals for the server, in case anyone else plans on running one: a thread pool to help limit resource usage, to start, and we’ll see what other options turn up.

I don’t intend on doing anything for correspondence play—Aage Nielsen has that market handled.

Client features
I hope to make the client fairly full-featured: a filterable game browser, lobby and in-game chat, the ability to load saved games as the base of a network game, and game passwords.

Tournaments and AI play features
I’d also like to build in some features for tournaments (whether AI or human) and AI players (where computers running an AI can join the server, and humans can choose the AI as an opponent).

Tournaments are kind of a tricky issue; the ideal for human players (flexibility, marking yourself ‘ready’ and getting pushed into your next match) is incompatible with the ideal for AIs (order, which would plug them into games as soon as possible). There may be a viable middle ground, or a way to configure between the extremes, or, frankly, I might just skip it. If I get the networking functional in a general sense, I have a lot of time before I need to worry about

Anyway, that’s what’s coming next: exciting times ahead, in which OpenTafl will finally fulfill my original purpose for it—a better way to play realtime games with remote friends of mine. (Granted, it has rather expanded since then.)

OpenTafl progress: v0.2.3b, and 20,000 lines of code

This is not a notification of the release of v0.2.3b: there’s quite a bit of work still to go, as far as releases go. However, since I hit the milestone in the title last night, I figured I’d offer a little preview of what I’ve been working on. (Astute readers of Many Words Main will likely remark, “Well it clearly isn’t writing!” In this, they are not correct. It’s merely the typing I’ve failed to keep up with.)

So, what’s in 0.2.3b? Quite a lot, as it turns out; I got started on a certain big feature and couldn’t help myself. We’ll get to that in a bit. Here’s a rundown of the smaller pieces:

Completed external engine support
I finally buckled down and added the last piece of external engine support: engine-raised errors. I’d previously considered a more complicated set of engine-raised errors, but it boils down to this: there are two kinds of errors an engine can encounter, recoverable and unrecoverable errors. Whenever OpenTafl receives an ‘error’ command from an external engine, it presents a dialog box with a message provided by the engine in the command. If the error is critical (determined by the error code), the game ends. If non-critical, the game continues.

A particular IntelliJ feature greatly aided me in completing this task: there’s a quick-fix item for ‘implement interface method’, which is, to say the least, extremely handy.

Some internal changes
These mostly have to do with fixing little things which could cause trouble later. One of the principles of object-oriented design is that objects should do one thing, and some behind-the-scenes functionality was creeping into UI components. I spent some time and energy on this.

Resilience and stability updates
As this series of releases deals with adding more outside inputs to OpenTafl, I spent some time making sure that failures and edge-cases are handled gracefully. For instance, 0.2.3b will properly terminate external engines when they’re no longer required, and analysis engines are handled more like regular engines for consistency. In other news, I fixed a few random crashes I came across while working on this update.

Resolve embarrassing Copenhagen rules discrepancies
It turns out I had two things wrong about Copenhagen rules: first, edge fort escapes require the edge fort to be an invincible shape, not merely an enclosing one—that is, that black cannot break the fort no matter how many unanswered moves he gets. Second, the attacking side goes first. The second one rankles a little more than the first, especially because the first one revealed an interesting heuristic for whether or not a taflman in a chain of taflmen can be captured.

It goes like this. If a taflman is part of some safe structure (that is, a structure which contains no enemy taflmen), then you can determine whether it can be captured by, in a sense, counting liberties. Get all four orthogonally-adjacent spaces, then remove any spaces which are inside the structure, and any spaces which are currently occupied by friendly pieces. If and only if you are left with three spaces can the taflman be captured. This is a nifty little way of detecting defects in chains, taflmen which are ‘sticking out’—alone on a certain rank or file. It may come in handly sometime down the line.

And now for the big feature.

Saved games and replays
Screenshot

As part of AI self-play mode, I wrote a game serializer: a way to write out game records for later viewing. Once I had done that, I was halfway to a full replay system; and once I had a full replay system, I was immediately adjacent to loading games. OpenTafl’s replay/save system has the following features:

  • Replays and saves become the same sort of object: a human-readable OpenTafl Notation game record file.
  • Replay mode can be initiated from any game record file, or from any point in a game in progress. If the other player is not also a local human, the other player can make moves while you are viewing the replay of the game in progress.
  • At any point in a replay, you can begin a new game from that position. (Note that, at this point, you can’t return to your original game except by reloading the original game. This is a limitation which will likely be around for a long time: playable variations are likely to be a huge pain.)
  • Replay mode supports annotations, and annotations following a certain format will correctly update OpenTafl’s clock display.
  • Saved games are a shortcut of sorts: they load a replay file, play it to the end, then use the ‘play-here’ function.

I have two tasks left on my plate before I’m ready to release 0.2.3b. First, I need to test the game serializer and loader against Berserk rules tafl: the potential for more than two moves per turn (in the case of berserk moves) is one I hadn’t quite considered, and need to consider. Second, I need to write help messages for all of the new functionality.

Once I’ve released 0.2.3b, it’ll be time to give the engine protocol one final once-over, and freeze it at version 1.0, where it will remain until at least this winter’s tournament. (If critical weaknesses are revealed, it’ll have to change. If no major weaknesses are revealed, it might stay at version 1.0 indefinitely.)

Finally, I want to touch on how big a milestone this is for OpenTafl, in my estimation. Before the 0.2.x series of releases, OpenTafl was essentially a toy: a novel way to play tafl games—there aren’t a lot of modern desktop clients—but little more than that. Following the completion of 0.2.x, OpenTafl will be a tool: for learning to play tafl, through the replay and annotation functions, and for studying computer tafl, through external engine mode. We’re arriving now at the purpose I had in mind for OpenTafl—to expand the base of people who are able to translate a casual interest in the game into a deep study, by building tools to make it easier to do so. Here’s hoping it works.

More on That Kat Dame

A few more thoughts on that dame Fishbreath is taken with.

I got her back in New York, before I became the AR guy that I am today. I figured I should have and get familiar with an AK. So I picked out a reasonably-priced WASR from my local gun shop. I picked carefully and got lucky. Maybe mine was made on a Tuesday. Maybe the apes at Century Arms were out of vodka when they assembled mine. But they sight and gas tube aren’t canted at all, and the rifle runs great. And doesn’t look dopey. Perfect, right?

A few range trips later, and I had my answer: no. You see, I had already bought an AR, so I knew what this fancy new thing called “er-go-nom-ics” was. And the AK didn’t have it. So, like any good American with a credit card and an internet, I got to work trying to fix everything that I could that I found wrong with it.

PROBLEM: The safety.
The stock AK safety is pretty crap. It’s awkward and hard to manipulate. It has very small tabs that are hard to get a good purchase on. Plus, it’s nearly impossible to manipulate without taking your strong hand off of the fire control position. And taking your strong hand off that position is a Cardinal Sin in the Orthodox Church of Tacticool. You can’t look derpy at the range! Plus, it feels dumb.

SOLUTION: The Krebs Mk. VI safety
Fishbreath has already gushed on about this. There’s not much more to tell, it does exactly what it says it will. Now you can use your trigger finger to manipulate the safety easily and comfortably without removing it from the fire control position. Perfect! There’s also a notch for locking the bolt back administratively if you need to. You can’t use this as a last-round bolt hold open like you’d find on an AR though. That’s not moddable onto an AK.

PROBLEM: The Pistol Grip
Ugh. This thing was crap. It was tiny and uncomfortable and had no grip at all. No grip, I tell you! Maybe it was designed for Russians, wearing big gloves and who have tiny hands. I don’t know. All I know is it doesn’t work with my hands.1 It sucked.

SOLUTION: The Hogue Pistol Grip
This thing is awesome. There aren’t a ton of aftermarket grips available for the AK, but Hogue makes the best I’ve found. Comfortable and grippy.

PROBLEM: The Charging Handle
So the stock AK charging handle is a little piece of metal that curves forward a bit. It’s small, and if you grab it in a hurry you’re liable to jam your palm with it. Especially if you’re using your support hand to charge the gun like a cool kid. After a few attempts to go quick ended in pain and cursing, I had to fix it.

SOLUTION 1: Rubber Nubbin
This came in the box for my WASR. Didn’t know what it was for until I smacked my hand a couple times. Ow. It sort of helped. The charging handle didn’t hurt, but it was still damn small. And the rubber nubbin had a tendency to fall off. Eventually it started falling apart, and I looked for something better.

SOLUTION 2: Haji Cartridge-Handle
I took a spent casing and bashed it into place with the back of a magazine. Say, maybe them Ruskies had a point with these damned clunky, heavy-ass magazines. That was better! Now, I had a charging handle that was a lot easier to grab. It still fell off a lot though. And bashing it on only got me so far before it got all deformed and I had to scavenge another cartridge. Screw that. This is America, not Fallujah. I can do better.

SOLUTION 3: Tromix Charging handle
I found this bolt on jobber somewhere on the internet, and it’s just what the doctor ordered. It’s big, and knurled, so you can get a good grip, even if you’ve got gorilla hands. When I first put it on, it rattled a bunch, until I noticed they included a vial of red loctite. “Light bulb,” said I, and I slathered the tromix bit with the stuff, torqued the bolt down as hard as I could and let it sit. Perfect. No wobble.

PROBLEM: The Stock
The factory stock was some cheap laminate stuff, with lame finish. It was also wicked short. I’m not the tallest guy around, but I wanted more length of pull. At least when I’m not wearing three parkas and body armor.

SOLUTION: K-Var ‘NATO Length’ stock
Perfect! A stock for us apes. It’s polymer, adds about 1.4″ to the length of pull, was fixed so it was stupid-state compliant, and was cheap. It took a bunch of work to fit, but never say my Marine Uncle Sam2 didn’t teach me anything.

PROBLEM: The foregrip
The basic foregrip was made with more shitty Romanian laminate. And more than two mags at a good pace made you rue the day you forgot to take your gloves to the range. Again, it would also be nice if someone could add some freaking ergonomics to the front end of this stupid thing.

SOLUTION: Hogue Foregrip
Man, Hogue makes some nice grips. These have a palm swell even. And a heat shield! Yeah, just like on your M4. Because we Americans like to shoot a lot, and it’s sometimes not super cold here. Who knew? Anyway, this is so much better.

PROBLEM: The Sights
Are they intended to actually be used, or are these just for show. Seriously, they’re slow and imprecise, and the sight picture is terrible.

SOLUTION 1: White out and a file
I put some white out on the front sight, and took a triangular file to carefully open up the rear notch a bit. This actually helped quite a bit. Highly recommended if you like iron sights. You weirdo.

SOLUTION 2: Clamp-on Rail
The WASR comes with one of those russian side-clamp things. So I got a bit of rail that used the interface and put a red dot on that.
Perfect, right? No. Not at all. It’s super awkward because the Nato-length stock extends down quite a bit. Plus, my red dot had a mount on it to bring it up in line with AR-type iron sights. Super awkward. And ‘chin welds’ are retarded, so back to the drawing board I went.

SOLUTION 3: Ultimak Railed Gas Tube
This thing was a right pain to install, but it’s sturdy and gets the red dot down close to the barrel where it’s easy to pick up and still have a cheekweld. Also great if you want a convenient place to mount a light. It does get hot though, so be sure to never actually do much shooting outside of Siberia.

PROBLEM: Muzzle Device
My WASR was bought behind enemy lines. So it had a thread protector that was silver soldered on. But eventually I brought my rifle to Freedom and Real America, and I needed a muzzle device. But none of my usual suspects for AR competition brakes made anything with the right threads. Again, I hit up K-Var and found an AK-74 pattern muzzle device sized for the 7.62x39mm round. Add an adapter, and we’re good to go! It even works pretty well.

Eventually though, I found I spent more time at the range shooting my ARs, and wanted to consolidate calibers a bit. So, I sent Kat to Fishbreath as part of a wedding gift sale.

Better treat her right, Fishbreath.

1.) Fishbreath has called these “gorilla hands” on more than one occasion.
2.) No really. I’m not just super patriotic. I do have an Uncle who’s name is Sam and who served in the Marine Corps as a sniper. Great guy.

Meet Kat: an AK project gun

Kat1 is a GP WASR-10/63. Essentially, this is a stamped-receiver AKM, with a side rail for optics mounting pre-installed. The WASR designation marks it as a Century Arms import of a Romanian AK; some WASRs were built for the American civilian market back during the bad old days of the assault weapons ban, but this one is not. Kat’s receiver bears a triangle-and-arrow mark that marks her as a demilled Romanian military rifle. Century Arms imported her and built a rifle around the parts kit. Unlike the old AWB-compliant rifles, she had a pistol grip and a bayonet lug2.

Kat was originally parvusimperator’s rifle; he sold it to me at a steep discount as part of a wedding gift package. Since he is Captain Tacticool, it varies a bit from the original, 1950s-style configuration. Here’s what he’s done to it:

  • Added a NATO-length polymer stock. (NATO-length is slightly longer than the default AK stock, more closely approximating your M16 length of pull.)
  • Added a railed gas tube forward.
  • Switched out the forward handguard and the grip for Hogue rubberized ones.
  • Added an AK-74-style muzzle brake.
  • Added a large charging handle knob.
  • Added an improved safety lever.

I had the rifle out at the range the other day for some sighting in, and with a few magazines through Kat, I’ve decided what I’m going to keep and what I’m going to drop. Before I get into that, though, I should explain what Kat is for. At a shooting range an hour or so from Many Words World HQ, there’s a monthly two-gun shoot: that is, a combined practical rifle and pistol event. Kat will serve as my Scary Black Rifle for that endeavor. The precise setup, however, is a topic for the next post.

NATO-length stock – Drop
The main reason why this stock won’t do has to do with my choice of optic, which, as I said, is a topic for the next post. The NATO-length stock has two faults: it’s too long for proper/comfortable eye relief with my side-rail-mounted optic, and the comb is too low for a good cheek weld for same.

Railed gas tube – Keep for convenience
I don’t plan on going the cowitnessed red dot route, which is the main use for the gas tube rail, but I don’t have any particular reason to ditch it. Rails are useful. It might come in handy sometime.

Hogue furniture – Keep
I can’t speak highly enough of Hogue’s AK stuff. Grippy without being painful, comfortable to hold, well-molded to the human hand. I couldn’t do better if I tried.

Muzzle brake – Keep
I wasn’t planning on sticking with the AK-74-style brake, since it’s renowned for its size and weight. Tapco used to make a superb muzzle device for AKM-style rifles, which scores at the top of every muzzle device shootout I’ve seen, but they aren’t available anymore. The AK-74 brake may be amusingly large, but that’s part of its charm, and it does look very proper on the front of the gun. It also scores very well in most shootouts, and certainly reduces felt recoil and muzzle climb to very manageable levels: not very far off of an AR-15 without a brake.

This one may change down the line, but I’m holding onto it for now.

Charging handle knob – Keep for convenience
I probably would have chosen a slightly smaller charging handle extension: parvusimperator, in typical fashion, went for what I think is the biggest one he can find. It’s held on with a set screw, looks like, and parvusimperator tells me that he used the dreaded red Loctite, so in the interest of avoiding the tremendous bother finding my heat gun would be, I’ll just leave it as-is for now.

Safety lever – Keep!
The single best mod on the gun. I can easily flip the safety on and off with my index finger. Definitely holding onto it.

So parvusimperator did a pretty good job, though it pains me to say: Kat already has some of the features I want in a competition rifle. She is controllable, much better off as regards ergonomics, and attractive in that Scary Black AK way. Next post, though, we’ll explore what I’m doing to make her mine.

1. It’s multilingual wordplay. A common way of forming a diminutive, cutesy version of a name in Russian is to add an ‘oshka’ or ‘eshka’. For instance, the word for ‘male cat’, ‘kot’, turns into the general word for domestic cats of any sort by adding ‘oshka’: ‘koshka’. Pinning it onto the end of Kalashnikov yields ‘little AK’, Kalashnikoshka, which also ends in the word for cat. Hence, Kat.
2. It was ground off, at some point, but it was almost certainly imported with one. Parvusimperator speculates that, since he obtained it in New York (no friend to firearms rights), the bayonet lug was removed for compliance there.

Borgundy Mechanized Rifle Company

So we have a platoon, and a squad. At the small levels, we would expect organization to be fluid, based on situation and how many people are around to be organized. But we have to organize something administratively, so there it is. As we get further up on the organization table, structures become somewhat more regimented.

Philosophically, people like to debate between the square organization and the triangular organization, i.e. whether there should be three or four main component elements. Triangular units are smaller, so you get more of them. More importantly, they’re easier to command and easier to keep supplied. Square units can do more (since they have more) and are more casualty resistant. The Russians are big fans of the triangular-type organization. NATO uses the square. Or sometimes the triangular. Or some other weird things. The typical rifle company for the West is three rifle platoons and a heavy weapons platoon. The weapons platoon brings things like rocket launchers and GPMGs for added firepower. For a mechanized infantry company, the weapons platoon is pretty redundant, given that you have a bunch of IFVs already included in your platoons.

We’ve established a lean and mean 33-man rifle platoon with three CV90s. We’ll put three in our company. We could add a fourth, but it’s not strictly necessary, and it’s best to try to keep units as simple as we can. We’re also trying to keep things manageable by a Captain with a minimum of staff. Smaller units are easier to command, and Captains aren’t the most experienced officers. Besides, we’re also introducing some support units as part of the headquarters. We do not have an embedded headquarters at this level, unlike at the platoon or squad levels.

Our headquarters contains a CO and his very small staff. More specifically, there’s a CO, an XO, and a first sergeant. This isn’t much of a staff, but most of the HQ section is devoted to support personnel. Supportwise, we have a supply sergeant, a gunnery sergeant2, an armorer’s assistant, three medics, and a senior medic to lead the medical group. We’re also going to add some supply and maintenance personnel. There are a lot of good reasons to have some of these guys. Vehicles need maintenance, and more hands to do that is always good. Supplies often need some physical manhandling, and again, more hands is better. In terms of vehicles, the two officers each have a CV9035 at their disposal. The first sergeant has a Boxer MRAV at his disposal. Additionally, there are two light trucks3 and two medium trucks.4 Also allotted are two trailers: one 600 gallon water trailer and one field kitchen trailer. In terms of additional personnel, the IFVs are each allotted a driver and a gunner, and the APC is allotted a driver. Our supply and maintenance section is eight men, giving a total of 21 men and two officers in the headquarters. As always, everyone is issued a carbine. This way officers don’t stand out as much, and just about anyone can defend himself or be pressed into service as an ersatz rifleman as needed.

For those of you who like a touch of accounting in your TO&Es, this brings our total for the mechanized infantry company to 122 officers and men, and eleven CV9035s. It’s small and agile, and it comes with some limited organic supply and support assets. Overall though, it shouldn’t be too hard for a captain to command effectively. Interestingly, both the Russians, with their centrally-managed tactics and the Israelis, who are the strictest devotees of Aufttragstaktik5 orthodoxy favor smaller organization patterns. They are easier to manage, and this is an advantage for either the central commander or the independent local commander.

1. Cf. the Pentomic division. It’s as bad an idea as it sounds.
2. I have a lot of sergeants floating around here. I should probably make a rank table.
3. Something in the HMMWV or JLTV size class. I haven’t picked one yet, as the reader will note.
4. Something in the FMTV or MTVR size class. Again, choice pending.
5. For those of you who don’t speak German, “mission tactics”. The commander gives the subordinate in charge of a mission the goal, the forces he has at his disposal, and the timeframe required. The subordinate is expected to come up with and execute a plan, and react to complications along the way. Requires good training of one’s subordinates.