BVRAAM

The Beyond Visual Range Air to Air missile is a critical munition in any air force arsenal. At first it might seem easy for a western air force. Call Raytheon, order up the latest version of the AIM-120 AMRAAM, and then call it a day and have a beer. Is it really that easy? Let’s take a look.

The AIM-120 AMRAAM was the world’s first missile with an active radar seeker, and it has become the world standard. It was designed to replace the AIM-7 Sparrow semi-active radar homing missile. It features improved range, and a way-cool seeker. The Sparrow’s semi-active radar seeker requires an external source of radar to illuminate the target, usually the firing aircraft. So the aircraft has to keep flying more-or-less towards the target while the Sparrow is in flight. This strongly limits the evasive maneuvering possibilities of the launch aircraft. If the radar lock is broken, the missile becomes a useless ballistic projectile.

The AMRAAM is different. It has an inertial guidance component for the initial run towards the target. It can be updated by radar from the launch aircraft. Then, when it gets close enough to the target, it turns on the active radar seeker. This has it’s own radar, so the launch aircraft is free to turn away from the target aircraft. It’s a big improvement. The seeker can also home on jamming if the target aircraft tries to jam it.

Okay, so that’s cool. The rest of the AMRAAM is pretty typical: it’s a single-pulse solid fuel rocket. So once you light it, it burns until the fuel is gone, and only burns once. This means that during most of the intercept it’s coasting. There are also dual-pulse rockets which relight later, which helps chase down a maneuvering target. But those are more expensive, and while there’s been a lot of discussion about putting one on the AMRAAM, that still hasn’t happened yet. The AIM-120D gets its improved range from improved guidance algorithms and GPS-aided navigation. Cool. The question becomes: can we do better.

We’ll need to take a brief interlude here to define a term: the no-escape zone. This is the range in which a target can’t escape a missile by outrunning it. Outside of the no-escape zone, a fighter can turn away and light afterburners and the missile will be unable to catch it. Within the no-escape zone is not a guaranteed kill, it merely forces the fighter to maneuver aggressively to force the missile to miss.

Anyway, the Europeans have designed something nice for once in an effort to do better, and are actually getting it to market in a sort of timely fashion. This is the MBDA Meteor AAM. It’s noteworthy for two reasons. First, it has a datalink for midcourse guidance updates from the launch aircraft, which improves the accuracy of the midcourse phase of the flight at longer ranges. More importantly, it has a snazzy new engine. This is a “throttleable ducted rocket” also known as an “air-augmented rocket,” but it’s easiest to think of it as a hybrid solid-fuel rocket/ramjet motor. Like a rocket, it can give useful thrust from zero speed. Like a ramjet, it can also pull in outside air, and has no moving parts. This means it gets way more burn time from its motor, which means that it has a much bigger no-escape zone. Even the way-cool guidance algorithms in the -120D can’t get around the fact that the Meteor has a more advanced engine that provides more oomph. The Meteor isn’t that much bigger than the AMRAAM either, at least as far as length and weight. It might take some doing to get it certified for internal carriage on the F-35 though.

So where does that leave us? The Meteor is the better missile, with the bigger price tag. We’d say it’s worth it though, especially to get those early shots in on Flankers. We’ll have to spend some money to get it qualified on legacy platforms, but that’s totally worth it for the leg up on potential enemies. It’ll be interesting to see if the AMRAAM ever gets that improved motor.

CAS Aircraft Throwdown: A-10C vs. Su-25T

Fishbreath and I have spent lots of time studying these aircraft and flying them in DCS. They represent two different philosophies for air support, the clash between ‘push’ from the top and ‘pull’ from the bottom. Plus, they represent some different design philosophies. We’ve talked about these two planes already, but let’s break everything down and see how they compare directly. Features are in no particular order.

WEAPONS:
We’ll break these down by type, and then tally up an overall score for this section.

GUN: A-10C
This is no contest. The A-10C has the GAU-8A, which is the most powerful flying gun around. It’s got better AP rounds than the GSh-30-2, and more than five times as many rounds in the magazine (1,174 rounds as opposed to 250). The A-10C has some nifty pilot aids to stabilize the aircraft on a gun run too, but the Su-25T just leaves you to your own lack of skill. Interestingly, the Su-25T also doesn’t have enough dispersion built into it’s gun. The A-10’s designers recognized that being exactly on target is very hard, so the gun has some built in dispersion to give you a margin of error, which makes it a lot easier to hit things.

ROCKETS: Su-25T
This is also no contest. The Russians like their rockets, and have a wider variety of sizes available. Even if we restrict to the standard small rockets (Russian 80mm S-8 and American 70mm Hydra 70), the Russians have a wider variety of warheads available, including exotics like thermobarics.

UNITARY BOMBS: A-10C
Both have the ability to drop laser guided bombs, plus plenty of dumb bombs. The A-10C can drop JDAMs (GPS guidance). The Su-25T can’t drop Russian GLONASS-guided bombs, but they do have the ability to drop bombs with the Electro-optical guidance system (they have a -Kr suffix). That said, the A-10C has glide bomb options, and the Su-25T doesn’t, giving the ‘Hog some excellent cheap standoff attack options. Glide bombs rock.

CLUSTER BOMBS: A-10C
Both have a lot of cluster bomb options, but (for now, at least), the Americans do cluster bombs better. The CBU-87 doesn’t really care at what altitude/airspeed it’s dropped at, and drops bomblets that combine antipersonnel, anti-armor, and incendiary effects in each bomblet. That’s pretty cool, and is a big logistics simplifier. It’s compatible with the wind-corrected munitions dispenser add-on kit, which isn’t really guidance, but it does ensure that the bomb dumps the submunitions where you intended, rather than get all mucked up by the wind. The CBU-97 Sensor fused weapon is also pretty sweet. It’s designed to scatter smart anti-tank munitions that will search for a tank beneath them as they fall, and then fire an explosively-formed penetrator at it if a tank is detected. The Russians don’t have such fancy anti-armor measures, and they don’t have fancy wind correction kits. They also don’t combine effects frequently in their bomblets. And altitude matters for the dispensers.

MISSILES: Su-25T
Given how much tech the Americans like to fight with, this might be a shock. Both aircraft can carry older WVR AAMs on the outermost pylons that can’t do much else. The A-10C can also carry a bunch of Mavericks, and that’s about it. The Maverick is a great air to ground missile, with a variety of guidance options. The Su-25T can carry the Kh-25 “Maverickski”, and the Kh-29, which is something like a bigger Maverick with a bigger warhead. It can also carry 16 9K121 Vikhrs ATGMs, so it ends up with more anti-tank capable missile capacity. You can also add an ELINT Pod and antiradiation missiles for SEAD missions. The A-10C has no such capability. The A-10C would certainly benefit from being able to sling Hellfires.

WEAPONS SCORE:
A-10C: 3
Su-25T: 2

MOBILITY: TIE
I’m not actually going to break this one down. Either way you look at it, it’s a tie. The Su-25T is faster. The A-10C has more range. The Su-25T was designed to be sent out from a forward airbase towards a given concentration of enemies. So it’s superior speed is more useful in that doctrinal role. It’s designed to go out, kill some stuff, and go home. Loitering is not called for, so plenty of range isn’t needed. The A-10C was intended to loiter near the battlefield until called for or it’s out of ammo. So range is good, because range translates into loiter time. Since it’s supposed to start in the air close to where the action is, it’s inferior speed isn’t a great handicap. Each does one thing better, and each has an attack doctrine built around its strengths.

DURABILITY: TIE
Both have a whole bunch of design features to make them tougher. Absent some kind of common destructive testing, this one is too close to call.

OTHER:
The category for random things that I can’t think of another place for.

LOCATING TARGETS: A-10C
This one’s almost not fair. The A-10C has a bubble canopy to provide good, all-around visibility. Plus, the A-10C has the LITENING pod, and this makes the Shkval look like a cardboard tube duct-taped to the cockpit. The LITENING has way more zoom, more resolution, a nearly-all-around field of view, and remembers what you were looking at if you have to make some turns, or if some part of the plane gets in the way during a turn.

SCORE TALLY:
A-10C: 6
Su-25T: 4

So the A-10C is better.

Or at least, in this simplified metric evaluation, the A-10C is the better plane. Really, the more relevant question is “Which doctrine do you prefer/buy into?” and to a lesser extent “Whose weapons are you buying?” since those questions will determine which will work for you, and if you’ll have to pay a bunch of annoying weapons integration costs and do some testing. Better electronics would go a long way toward improving the Su-25T, especially in the target acquisition phase.

MBT LAW

There once was a time when the shaped charge warhead was triumphant. The bane of armor engineers. Tanks1 were designed with speed in mind, since it was thought infeasible to protect them against the shaped charge weapon. And there were plenty of formidable anititank weapons to go around, both light and otherwise.

Here, I’m defining “light” as “designed to be operated by one man”. This will become important in a bit.

Of course, in the 1970s, we saw the development of composite armor arrays and explosive reactive armor, both of which made life much harder for the antitank weapons designer. Especially the light antitank weapon designer. The weapons got heavier. The rockets got bigger. Armor got thicker.

Now here we are. Anno Domini 2016. Among the latest and most formidable “light” antitank weapons, we have the RPG-29 and the Panzerfaust 3. We’ve talked about these before. They have tandem warheads. They weigh 40-odd pounds ready to fire. They cannot be relied upon to penetrate the frontal armor of modern tanks. The latest models of Abrams, Leopard 2, and Challenger 2 can all take these rockets and keep coming. I do not yet have good unclassified armor estimates for T-14, but I presume it can do likewise.

From the side aspect, the problem was simpler. Well, sort of. You still have to hit something important. In Operation Iraqi Freedom, American tankers noted that while an RPG-29 could penetrate the side armor of an M1A2, this was not likely to stop the tank. You see, the Abrams is particularly large, and this large armored volume makes it hard to wound enough crewmen or damage enough systems to get the tank to go away when you attack from the side.

To make matters worse for the infantry, armor designers haven’t rested. The frontal armor is thicker (as you’d expect). New side armor kits are available that will defeat the RPG-29.2 Interestingly, this can be done not only with explosive reactive armor arrays, but also with composite armor arrays. And this without making the tank stupidly wide or massively overweight.

So if you’re designing a light antitank weapon, you’re facing a bit of a conundrum. You need a bigger warhead to punch through better armor. You’re already hitting the weight limit for a weapon that can feasibly be carried by one man. Something has to give.

Well, if that something is “cost”, a solution could be found with GUIDANCE! This is the same idea as Eryx, but way better executed. Call Saab Bofors, and ask for the MBT LAW.

The MBT LAW weighs 12.5 kg, and is a single-shot disposable weapon. So it’s heavy, but competitive with RPG-29 and Panzerfaust 3 as far as weight goes. And, unlike those two rockets, it can actually do what it says on the tin, namely kill tanks. It does this by utilizing a fire-and-forget, overflight-top-attack guidance system and a pair of explosively formed penetrators. These fire sequentially, just in case the roof is loaded with ERA.

Additionally, the MBT LAW is designed to be used in confined spaces without ill effects. It’s just like what’s used on another excellent Saab Bofors product, the AT4-CS. The idea is that there’s a salt-water based countermass in the back of the tube to absorb the backblast, so you can shoot it in a confined space without turning into some cheap barbecue.

Again, the obvious downside is cost, and that’s painful. It’s on the order of 25,000 €, which hurts. That’s about twenty times the cost of an AT4. So where the RPG-29 and PzF 3 strongly encourage a high/low mix, the MBT LAW makes it mandatory. On the other hand, it will actually do what you ask of it and provide a short-range, effective antitank option.

Range on the MBT LAW is 25-600 m. On the one hand, this compares favorably to weapons like the Panzerfaust 3 or RPG-29, which are theoretically useable out to 600 m, but are very difficult to score hits with at that distance if the target decides to move. On the other hand, the cost and weight of the MBT LAW might also cause you to compare it to weapons like the FGM-148 Javelin or Spike-MR ATGMs. Both are fire and forget, and while they have longer minimum ranges, they also have much longer maximum ranges. They’re also more expensive, and are operated by a couple of men.

So now we start thinking about force disposition, system costs, and how our forces move. For mechanized units, I really, really like the American practice of tossing a Javelin in the back of the IFV. And if you’re gonna do that (presumably with some lighter antitank weapons like AT4s to handle the demoliton uses), there’s not much point to also tossing in an MBT LAW. I could see an argument here for using the MBT LAW instead for the dismounts, but the vehicle will handle the weight, and I’m a big fan of ATGMs on IFVs, so we can get some supply commonality that way.

For lighter infantry units, the modest weight savings might make the MBT LAW a really good buy, especially if you’re willing to accept the range. That’s a question for your expected theaters of operations.

1.) E.g. the AMX-30 and, to a lesser extent, the Leopard 1
2.) I know of such kits for the Challenger 2, Abrams (the TUSK kits), and the Leopard 2.

The Crossbox Podcast: Episode 13 – Qualified Approval

We’re back to our normal format for a very late November episode. Join us for some griping about one thing which really isn’t tacticool, some games which we don’t understand, and the case of the missing quals.

Further reading
PC Gamer writes up some terrible adventure game puzzles


(Download)

Resurrected Weapons: CVAST turret

In my article on the many Bradley Variants, I mentioned that there have been a number of efforts to upgrade the gun on the Bradley, including utilizing the 35 x 228 mm caliber. One such design was the CVAST1 demonstrator. I found a good bit of detail on it in a 1986-1987 copy of Jane’s Armour and Artillery.

As a brief side note, I can’t recommend old copies of the Jane’s Information Group yearbooks enough. They’re packed with information, much of which you can’t get anywhere else, and while prices on the latest copies are eye-watering, older ones can be had for a song. This one came to my door for under $10, shipping included.

Anyway, the turret. The CVAST Bradley (there was also a CVAST turret on an M113) was designed around an ARES Talon 35 mm gun. This was a dual feed cannon, and it was compatible with all existing Oerlikon stocks of ammo, plus an (at the time) brand new APFSDS round. The CVAST turret was a “cleft turret” design, which put the turret in two separate manned sections with the gun in between. The gun mechanism itself was in a compartment behind the two crewed sections. This allowed the gun to have an elevation range of -10 degrees to + 60 degrees, and not have to worry about the turret roof getting in the way (or making the Bradley taller still) The commander sat on the left, and the gunner sat on the right. Elevation and traverse were all-electric. The 35 mm gun was fully stabilized.

The CVAST turret had an interesting wedge-shaped front and sides, and provided better protection than the then-current M2A1 turret (especially on the side where the TOW launcher took up some space for armor on the basic model). The CVAST turret could still mount the two-tube TOW launcher on the right side, but the launcher no longer folded down. It could pivot 45 degrees for loading, but remained in the horizontal “fire” position of the folding launcher during transit.

The CVAST turret matched the then-current Bradley for electrics and fire control components, having a thermal viewer, integrated laser rangefinder as well as cant, crosswind, air temperature, and propellant temperature sensors. A fully computerized fire control system was also provided. No independent commander’s thermal viewer was fitted yet (the M2 would not get this capability until the -A3 model was introduced in 2000).

Here’s where it gets very interesting. Listed ammunition capacity for the CVAST turret was 500 rounds. Five Hundred Rounds of the big 35 x 228 mm. Outstanding. That’s the same capacity of a BMP-2, but in a much bigger caliber. I’m not quite sure how this was done, since I don’t have internal turret diagrams. But there you have it. 500 rounds. Damn.

And that pretty much spoils what I think of the turret, doesn’t it? More rounds and bigger rounds? Sign me up. Even if we have to redo the optronics to bring them out of the 80s and augment the armor protection. I don’t care.

Verdict: Approved for Production by the Borgundy Armored Systems Board

1.) Combat Vehicle Armament System Technology

Random Carrier Battles: what’s in the prototype, then?

Yesterday, we spoke briefly of what’s getting left out of Random Carrier Battles’ first playable prototype. Today, we’ll cover the happier side of that story: what’s in!

UI stuff
I have some informational interface tasks to take care of, to allow players to view task force members and elements of air groups. I figure to stick this on the left side of the main UI.

Some aircraft design improvements
I believe I’ll need to make some tweaks to aircraft and escort design, to specify quality of armament: the early use of the TBF Avenger was hampered by the poor quality of the Mark 13 air-launched torpedo, and I can’t capture that in the system as is. Similarly, British battlecruisers, German pocket battleships, and Yamato aren’t well-captured by the system as is. (Battlecruisers, in this framing, would be heavy cruisers with good guns; Scharnhorst would be battleships with poor guns, and Yamato would be a battleship with good guns.) Although surface combat is out of scope for the initial prototype, I want to have enough data to do a passable job at it when I come to it.

I may also have to make radios a feature of airplane design, so that types with historically good radios can communicate better than types with historically poor radios.

Aircraft handling: repair, fueling, arming, launching, recovery
Aircraft handling is a big focus of Random Carrier Battles: more than previous games in the carriers-at-war genre, I want to get down into the weeds. I want to track aircraft status to a fine-grained level of detail, down to how far along arming and fueling have progressed, or how warmed-up the engine is. On deck, I don’t think I plan to track exactly where planes are spotted, but I may do some tracking of takeoff run available—this would penalize light aircraft carriers with large air wings by preventing them from launching everything in one go, which is, in my view, a feature.

In terms of discrete development tasks, I’ll have to figure out how to turn a designed air group into an air group instance in the game world, build systems to hold air operations status and control transitions between air operations states, and build UI to control it all.

This feature will also lay the groundwork for land-based airfields, as well as seaplane tenders and seaplane-carrying cruisers.

Air combat!
Making this one heading is perhaps a bit ambitious on my part, but there you are. Air combat has a bevy of subordinate features, including representing armaments (to give damage) and ship and aircraft systems (to take damage), a planner for missions, and unit combat behavior AI.

Systems and armaments are the easiest of the bunch; they merely involve defining a set of systems for each class of asset, along with a set of armaments generated from the asset’s statistics and arming status.

The mission planner is a complicated feature, and one which I hope will be industry-leading: a central clearinghouse where admirals can view all missions currently planned or in progress, create new missions, cancel unlaunched missions, and eventually, handle every air operation in the task force. For now, it may fall to players to prepare the aircraft assigned to missions on their own initiative, depending on how the aircraft handling features shake out.

Finally, combat behavior AI: this is by far the biggest feature under this heading, and the hardest to handle. It includes automatic marshaling of air groups (players won’t have direct control over aircraft in flight), CAP behavior, scout plane behavior, strike planes’ flights to their targets, and attack behavior for dive bombers and torpedo bombers. Ships will also have to maneuver under direct attack (that is, to avoid incoming torpedoes, and to throw off dive bombers’ aim).

Initial spotting and scouting
Spotting and scouting in their fullness will require a lot of work, so I’m going to build a simpler system to start with. Simply put, you can see everything on your side, and anything within horizon range of your ships and planes.

Submarines will come later.

That’s that! I hope you find these plans as exciting as I do. I hope to get the demo to a state where I can take some usable screenshots and videos and submit to Steam Greenlight, at which point I’ll be hitting you up for upvotes.

Random Carrier Battles: the road to a playable prototype

Good afternoon, and happy Thanksgiving! While sitting here watching the turkey and the giblet broth, I had some time to work out a little roadmap for taking Random Carrier Battles from its current state, barely above proof of concept that the Godot engine is suitable for this purpose, to a playable prototype (if one that doesn’t capture my full vision).

So, to get the ugly out of the way first, let’s talk about what I’m leaving (for now) on the cutting room floor.

Wind and weather
Though they are crucial parts of aviation, they’re incredibly complicated, and I want to do them right the first time, rather than hacking something together now. With modern processors and multi-threading, I can push weather simulation into the background and only update every few in-game minutes, which leaves me lots of time to try interesting simulation techniques. ‘Interesting’, as I said, is a synonym for ‘hard’, and so I won’t be exploring these yet.

Land-based air
It may turn out that the mechanics of land-based air—launching and recovery—is a freebie based on doing carrier-based air. If it isn’t, though, I’ll tackle it later, along with design for land-based types like multi-engine bombers and flying boats.

Full visibility and spotting system
My plan for Random Carrier Battles is to attempt to capture just how blind carrier admirals were a lot of the time. Enemy positions will only be known by spotting reports, and allied air positions will only be known with full precision when they can be seen from friendly task forces. All of that will require a detailed system for spotting and visibility, and a system for displaying and archiving spotting reports. It’s less straightforward than it sounds, since the AI (when that arrives) will need access to that information for its fleet. Speaking of…

Artificial intelligence
I may provide some sort of rudimentary AI, but I may also leave it more or less entirely to scripting, or give the computer perfect knowledge. Don’t expect anything amazing, at any rate.

So, what does that leave to do? Nothing less than the core of the game. Come back tomorrow or Saturday for details!

Infantry Protective Kit

Editor’s note: Back to the land stuff in time for Thanksgiving (at least here in America). Enjoy the long post to make up for all of the naval stuff

Let’s talk protective stuff for the infantryman. There are a mulitude of threats on the modern battlefield, including bullets and shell fragments, and protection from these threats has been a pretty consistent goal for armor designers. Of course, designing for those two threats is very difficult. Fragments are small and do not deform, and can be stopped by kevlar or similar materials. These materials are relatively soft and flexible, but they are heavier than normal fabrics used for uniforms. Bullets, or more specifically, rifle bullets, are a thornier problem. To stop those, you need ceramic plates and a padded backing. These ceramic plates are rigid (of course) and weigh several pounds apiece, so a stormtrooper-looking ensemble is not very practical. Any body armor also has to work with a soldier’s load bearing rig, which carries his ammunition and other stuff. So let’s start at the top and work our way down, shall we?

First, the helmet. We’ve come a long way since the Adrian helmet of 1915. Our helmet of choice is the American Enhanced Combat Helmet1 We’re going to break this one down by components. Let’s start with the shell. Our helmet shell is made of ultra-high-molecular-weight polyethylene (UHMWPE), and comes in a MICH-type2 cut. To understand what I mean by the MICH cut, we’ll have to step back a bit.

The Adrian helmet was the first modern combat helmet, and was based on the shape of firemen’s helmets used in Paris. When the Germans finally came around to the concept, they looked through medieval helmets to come up with the Stahlhelm design. This was the best shape of all helmet designs in World War I, but nobody wanted to look like the “evil Hun”, so they stuck with their own shapes. It was revisited for PASGT,3 when the US Army was making a new kevlar helmet. The Stahlhelm shape really does protect more. It’s just better than the M1 shape it was replacing. So the PASGT helmet was basically a Stahlhelm in modern kevlar. Cool. Except it’s kind of annoyingly large. When a soldier wearing the Interceptor Vest (early 2000s kit), went prone, the collar on the vest would push the helmet down so the brim went in the wearer’s eyes. Also, if you wanted to wear a headset and a helmet, you were out of luck. So the MICH-cut is a trimmed PASGT-cut, to accommodate larger armor vests and communications headsets.

Okay, so that’s the shape. Why not just get a MICH helmet? Because of that UHMWPE stuff. The ECH is thicker than earlier American composite helmets, but it can stop a 7.62x51mm rifle round at point-blank range. To be clear, the regular M80 ball ammo, not the AP stuff. Still. Seven point six two millimeter. Full. Metal. Jacket. And it’ll stop it. That’s freaking awesome. Plus it’s really resistant to fragments. In testing, the test gun was unable to get the fragments going fast enough to make 50% of them pass through.4 So against basic rifle threats and fragment threats, the ECH has you covered.

Internally, the ECH has pads and a four-point H-back strap to hold it on your head, like a bicycle helmet. This is more comfortable than a chinstrap and won’t fall over and hit you in the face if you bend over. So medics will keep their helmets on. Again, this design bit was cribbed from the earlier MICH helmet. A nape pad can be fitted to the ‘crossstrap’ of the H for some added comfort and fragment protection for the base of the neck. The pads are the Team Wendy Epic Air pad kit using their Zorbium foam. It’s a three-piece pad setup that comes in a few different sizes for comfort and providing adequate standoff between the helmet and the head. The Epic Air pads come with air channels to help with cooling.

There are a few other accessories of note. There’s a bracket on the front of the helmet to mount night vision equipment. Fabric helmet covers in standard Borgundian camouflage5 patterns are available, and come with velcro to mount IR recognition patches if desired. A counterweight can be fitted to the back of the helmet to offset the weight of night vision equipment.

Perfect. So that’s the head taken care of. On to the torso. Right now, inspired by foot operations in Afghanistan and a general desire to emulate SOCOM6, plate carriers are all the rage. Simply put, a plate carrier carries hard armor plates (duh) to protect your vital areas from getting perforated from rifle fire. This means front, back, and sometimes side plate pockets of your choice. The alternative is an armor carrier, which has some amount of soft armor (e.g. kevlar) to protect most of the torso from artillery fragments in addition to plate pockets. This is a pretty simple amount-of-protection v. weight tradeoff. What’s your expected threat? In Afghanistan, you’re walking a lot, so weight really sucks. Most of the threats are dudes with rifles. So you want rifle protection, screw the rest. In Iraq, you ride around in vehicles, and IEDs (and their friends high velocity fragments) are a big threat. Plus dudes with rifles. So you want plates and soft armor.

We’ve spilt a lot of virtual ink on IFVs. We’re pretty clearly a heavily mechanized force. And our expected operating theater is good old Europe in a conventional throwdown. I’m old school like that.7 We can expect plenty of artillery threats in addition to dudes with rifles. So armor carriers it is! They won’t provide immunity from shell fragments, but they do a great job of saving lives.

Previous drafts of this post had a highly optimized choice to shave off the last few ounces, but I’ve since reconsidered. This is general issue. So it needs to be relatively simple and reasonably priced and available in bulk right now. It needs to be reasonably modular, in that we might want to add components to get extra fragmentation protection or to upgrade to deal with the latest armor piercing rounds. We’d like a quick-release system in case someone falls in a river or to help medics get the armor out of the way in a hurry. And it needs to feature PALS webbing or some equivalent integral way of easily adding pouches for stuff. We’re not throwing load bearing equipment over the armor carrier.

Which brings us to our (somewhat boring) choice: the Gen 3 Improved Outer Tactical Vest. Lame name. It’s American. You’re shocked, I’m sure. It checks all of the boxes, and provides support for plenty of modular add-ons if desired. Plus, SAPI-pattern plates are the best shaped/constructed of the current ceramic plate options. At least for mass production. Again, we could find some improvements with respect to weight if we didn’t mind going with a smaller company, but then there would be production line questions. The IOTV G3 is made by BAE. No worries there.

Okay. So that’s armor carrier. Comes ready for SAPI-cut plates. It also comes with soft armor rated to stop things like fragments and 9 mm pistol bullets. So all we need now are plates. This is probably the easiest choice there is. There’s no good reason to go with ESAPI plates. They’re rated to stop the vast majority of AP rounds in 5.56 mm, 5.45 mm, and 7.62 mm (-x39 mm, -x51 mm, and -x54 mm) calibers. No sense making armor easy to defeat by switching from FMJ to AP issue rounds. In general, we’d expect front and rear plates only (i.e. no side plates) to be sufficient for most operational environments. Side plates may be distributed as needed like the other add-on components to the base IOTV unit.

1.) There’s also an Australian helmet called the Enhanced Combat Helmet. Ugh, naming. Anyway, ours is the American one, not the Aussie one. Sorry, Oz, the Yanks did this better.
2.) Modular Integrated Communications Helmet. Maybe it’s not for combat?
3.) Personal Armor System for Ground Troops. 80s vintage stuff.
4.) This measurement is much more statistically repeatable than trying to figure out at what velocity nothing will get through.
5.) There will be another article on these.
6.) Admittedly, they’re pretty cool guys.
7.) Judging by recent events in the Donbass, I’m also avant-garde like that.

Testing Parvusimperator’s Ideas

Stumbled upon a couple news articles today, courtesy of Military.com. Both concern the USMC and their experimental units playing around with things I called.

The first, and probably least surprising, is that there’s a testing battalion experimenting with the M27 (HK 416) as a general-issue rifle. Compared to the standard M4 that the Corps has finally switched to, the M27 has a free-float barrel, a safe/semi/auto trigger group instead of safe/semi/burst, and the HK short-stroke gas-piston system. A well-designed piston system is a lot easier to regulate than the conventional direct impingement system on an AR (this will be important in a moment). There are definite gains to be made (though you could get a lot of the same stuff by changing out a few parts on the M4, but the M27 has the advantage of being in the procurement stream. It has the disadvantage of costing more, of course. They do really like the M27. As do I, as it was my choice for Borgundy’s military carbine. It was also the choice of the French.

That’s not super surprising though. What is more surprising to me is that they’ve also got a battalion experimenting with suppressors on everything. Carbines, machine guns, everything. Yes, even the Ma Deuces. Hey, that sounds familiar. It makes command and control easier, to no one’s surprise.1 It also took away the noise that provides an illusion of effectiveness. This fascinates me. Noise means “good enough”. Take a lot of that away, and you have to concentrate on what your shooting is actually doing. Huh. Plus, it’s easier to concentrate with all that racket gone. I’m very proud to say you saw that idea here first.

1.) Ever had a date in a loud restaurant? It sucks. You want a place that’s quiet. Same thing here. It really helps if your soldiers can hear you tell them things.

HF-3 Antiship missile

I’ve talked about my dislike of Harpoon before. In there, I mentioned a pretty good off-the-shelf replacement in Norway’s Naval Strike Missile (NSM). NSM is small, reasonably priced (especially if you buy a lot), and stealthy. It’s got good ECCM and terminal-phase maneuvering capability as well. Awesome!

But I am a jealous man. And those Russians have a number of supersonic missiles. Supersonic missiles, aside from being 79% cooler than slow, subsonic missiles, are a lot harder to intercept because of the shorter reaction time. For a supersonic, sea-skimmer like P-270 Moskit (SS-N-22 Sunburn), which travels at Mach 2, the missile will clear the horizon with about thirty seconds left before impact. That’s pretty cool.

Of course, there are problems. Chief among them is the source. Russia is a classic power rival for us. We wouldn’t want to depend on them for weapons in the event of hostilities (just look at Ukraine). Plus, Fishbreath generally (and rightfully so) makes me source from NATO powers since Borgundy is a proud member of the Western Powers Club. Gotta buy from friends. Again, this bears out. Even if Russia was willing to sell, NATO would also balk.1 Clearly the simple option of “Buy Brahmos” (or SS-N-22) is right out.

What to do? Well, we could look further afield for an island nation that has a lot to fear from a nearby navy.

No, not England. It’s not 1910. They suck at navies now. Heck, they’ve gotten rid of their Harpoon stocks without any kind of replacement. And even though I think it’s long in the tooth, some antiship missile is better than no antiship missile. Guess again.

Taiwan.

Yes Virginia, Taiwan makes stuff besides consumer electronics. They make their own antiship missiles, for example. One of which, the Hsiung Feng 2 (HF-2), is subsonic. It’s a lot like Harpoon actually, though I don’t think the ECCM and GPS integration of the latest Harpoon models is present in the HF-2. I could be wrong though. But that’s not the missile we’re interested in today. If we wanted Harpoons, we’d get those.

No, the missile we’re interested in is Hsiung Feng 3 (HF-3).

There are lots of gaps in the knowledge of the new, advanced, and relatively secret HF-3. It’s supersonic. With a bit of altitude, it’s said to be hypersonic.2 But there’s no unclassifed top speed estimates that I’ve found to be trustworthy. Ditto for range, though most open source estimates put the range at about 200 km. We know propulsion is a rocket booster/ramjet pair, and we can figure it weighs about twice as much as Harpoon. It’s got inertial guidance with a terminal X-band, active radar seeker. There are also some rumors that it’s nuclear warhead capable. The conventional warhead is said to be 225 kg, which would be more than enough for e.g. the W80 nuclear warhead (maximum yield of 150 kilotons). It’s also designed to execute aggressive terminal-phase evasive maneuvers, and is built to withstand the stresses from doing this at speed.

Because it’s so new, it’s not clear if there’s a reduced-size version for shipboard mounting. This smaller version might trade off some range for ease of deployment. However, there are pictures of ROCS Su Ao (DDG-1802, Kidd-class, the former USS Callaghan) mounting eight HF-3s in lieu of the eight Harpoons she was commissioned with. It’s not clear what changes, if any, were made to accomodate this. Frankly, I don’t care about a small loss of range if it means I can deploy them as a one-for-one Harpoon replacement with speed on our F100s and Sejongs.

Sometimes the things you don’t know about a project are damning. This isn’t one of those times. Supersonic is perfectly acceptable. Even if it’s merely Harpoon-ranged. And if it’s as fast as they say, I’ll be thrilled.

Goose, I’ve got the need. The need for speed. Let’s get some superfast ship killers. We already have the best naval air defense systems available. Let’s give them no reason to hope.

1.) Cf. Turkey’s long range SAM procurement project, when they took a ton of flak from the rest of NATO over wanting to buy from the Chinese.
2.) Cue the pastiche of ‘Greased Lightning’.