Author Archives: parvusimperator

On Procurement of Materiel Critical to the Defense of the Nation

Something that I’ve often done with Fishbreath is debate the question “If you were in charge of defense procurement, what would you go and buy?” I’ll have some more fun with the these prompts starting today. First, some rules and notes.

THE RULES:
1) Whatever you’re buying has to be in production. This rule is kind of limiting, since there are lots of cool cancelled projects out there, but that’s okay. We can always specify a time frame to redefine the problem if we like. But we do want to avoid hypothetical weapons that didn’t actually get out into the wild ugly world. The first test for a military system is whether or not it can escape bureaucratic hell.
2) You can only buy what’s available for export. And if there’s an export version, that’s what you’re getting. Sorry, no Raptors for you (though these also violate Rule No. 1).
3) You need a consistent environment to fight in. This takes the form of a hypothetical country, listed below.

NOTES:
Our hypothetical country is the nation of Borgundy. This is an (obviously completely made up) country in Northernish Europe. Or possibly some fictitious continent that’s a lot like the terrain and climate of North-Central Europe. They’re a lot more conservative than actual Western Europe, reflecting certain tendencies on the part of myself and Fishbreath and also because that means they’re much more likely to fulfil their NATO spending obligations. Call it a return to good old early 20th Century Militarism. Threat nations are assumed to be using ex-Soviet or modern Russian gear, though a war with other, NATO-compliant adversaries is not ruled out. Borgundy is not a member of whatever alternate-reality EU-analogue might exist. We like not listening to representatives not elected by us and controlling our own fiscal policy, thankyouverymuch.

Comment on our procurement posts in the Procurement Games comment thread.

Protivtankovy Parvusimperator

The DCS Su-25T Frogfoot is the only attack aircraft in my simulated stable right now. In the interests of cooperation, parvusimperator learned to fly it a few nights ago, and has recounted his experience with it here for your edification. -Fish

As resident NATO-trained attack pilot, I took to the Su-25T without too much trouble. It certainly helped that this sim uses somewhat simplified modeling, so startup was a breeze. I can’t help but feel that the A-10C and the Su-25T are designed for very different missions. The A-10C has JDAMS and LGBs, some of which are quite large (2,000 lb. class). It also has Mavericks, which are a nice blend of fire-and-forget-ness and range. On the other hand, the Su-25T carries Vikhr ATGMs, and why the A-10C can’t equip Hellfires is beyond me. It would really improve tankbusting capability. Alas, the Su-25T only carries 16 Vikhrs, which some Soviet pencil-pusher probably figured was enough. However, the A-10C at least has some weapons that can do the same job as the Vikhrs. As for Vikhr employment, they’re very fast, but you have to maintain the target lock until impact, just like a Sparrow. The speed makes up for any inconvenience.

The bigger oversight in the A-10 is the inability to carry ARMs. The Su-25T can carry an ELINT pod to help you find SAM radars and Kh-58 and Kh-25MPU antiradiation missiles to kill them. With the A-10C, you have to rely on the Maverick, which basically means you can only kill Osa and Strela-1 SAMs with any degree of safety. Strela-10s can be engaged with care.

The A-10C’s avionics really put it ahead of the Su-25T. The MFDs, Digital stores management, moving map capability, and, most especially, Litening Targeting Pod capability dramatically improve flyability. The Litening pod’s electro-optical sensors are stabilized, so airframe buffeting doesn’t show up in your display. It will also remember where it was pointing provided you don’t exceed it’s G-limits, which is next to impossible in the A-10C. So the pod will helpfully remain pointed at the bit of dirt, Soviet armored vehicle or terrorist’s left nostril that you were looking at before you decided to turn to bring weapons to bear or evade ground fire. This also lets the experienced Hog-driver orbit either around the target area or next to the target area while he searches. The one advantage of the Shkval and/or Khod on the Su-25T is that since it is forward-aspect only, you always see an indication of where it’s searching in your HUD, making searching with visual references in front of you much easier for the novice pilot.
The Digital Stores Management System (DSMS, pronounced diz-miz) is super convenient, and analog systems don’t even come close. DSMS lets you select which pylon you want to launch stores from (helpful for balance), tells you how many rockets you have remaining, and lets you set fusing options and targeting modes (e.g. CCIP/CCRP). The A-10C’s presentation of CCIP and CCRP are better, as they help you fly onto the correct path to hit your target.

As mentioned before, the Su-25T handles better than the A-10C full stop. It’s faster and more agile. Ground handling is a bit tricky, and that is the one handling vice of the type. The Su-25T is also not well equipped for loitering, using thirsty turbojet engines.

I will also add that the Su-25T’s weapons encourages close flying, so I got to test how well the Rook could withstand 12.7mm BMG rounds the hard way. Several passes over M1 Abrams tanks had resulted in my plane being positively riddled, causing Flight Instructor Fishbreath to recommend that I return to base twice. I did no such thing and pressed my attack until I was happy I killed enough tanks. Afterwards, damage assessment from my instructor indicated that my plane was riddled with holes and it was missing several panels. However, handling wasn’t very impaired, which impressed me (and was the reason I had kept attacking, since it seemed like nothing important was damaged). Airbrakes deployed fine on my final approach. Given damage to my wings and flaps, my instructor suggested not using flaps to avoid a spin if only one of them deployed. At approach altitude, I agreed. Passing the outer marker, I put my gear down. But main gear did not budge. I opted for a belly landing, and continued with the approach. As my plane jolted to the ground, I deployed my parachute, but it didn’t seem to do anything. Eventually I skidded to a stop and shut down my engines. Now I could take a look at the external view, which showed that the part of the tail holding the braking chute was completely shot away. But despite all of the damage and missing bits, the Rook brought me home alive, and earns that special place in my heart, along with other ugly-but-tough planes like the Hog and the Wildcat.

With the newfound SEAD ability, Fishbreath and my now-proficient self decided we would go SAM-killin’. I took the ELINT pod and ARMs to kill SAM radars, and he took rockets and cluster bombs to kill TELs and command vehicles. We took off simultaneously, and then held formation like pros into the target until we started getting lit up by search radars. Our targets were an MIM-23 Hawk battery, an 9K37 Buk (SA-11 Gadfly) battery and an 9K33 Osa (SA-8 Gecko) battery. My plan was to hit the Hawk and the Buk with long-range Kh-58s, and then nail the Osa with a Kh-25MPU. Fishbreath would then destroy remaining launchers and command vehicles with cluster bombs and rockets. Closest to our ingress route was the Hawk battery, and it is very unnerving to hear that it has locked onto you while you wait for the battery to come within range of your missiles.

Accompanied by the Bomb Run theme from Dr. Strangelove, I shoved my throttles to the stops and bore in on the Hawk battery at full power. I launched one Kh-58 at it, and then turned to engage the Buk. By now I was much closer to the Buk, so I was able to launch shortly after acquiring it. I then promptly turned away hard to stay out of range of the missiles and avoid reprisals. Once I noted that the missiles had hit their targets, I engaged the Osa battery with a Kh-25MPU. After impact, I thought my threat display ought to be clear, and at first it was.

After only the briefest of moments, it became clear that there were still active radars. I detected radars from the Buk and the Hawk still active. I thought that we probably only had search radars left, but I decided to silence the infernal beeping of the RWR just the same. I rolled in on the Buk, locked it up, and fired my other Kh-25MPU. Bozhe moi! It blew up just in front of my nose! Clearly capitalist spies had gotten to our missile stocks. Also, I was out of ARMs. I would have to use other missiles. And, unfortunately, I couldn’t directly cue these with the ELINT pod. So I got my flightpath so that the radar icon was near an attitude marking on my HUD, then switched to air-to-ground mode and engaged the Buk search radar with a Kh-25ML. That target down, I decided to finish off the Hawk sensors. After a few tries, the same technique worked like a charm. Fishbreath finished off the battery with some rockets, guided in by smoke from the burning radars.

Landing the Su-25T with its parachute was quite fun. The return from this flight was my first proper landing in a fully functional plane and ILS cues made it a breeze.

Whirlybird Student Parvusimperator

It was all going so well last week. I got over my inherent fear of an aircraft who’s normal state has the wings moving faster than the fuselage and is, by definition, unsafe. I got over the fact that the cockpit has minimal visibility (except to port, where the door is), is claustrophobic, and has not much more advanced than switches. I even got over the fact that there’s a 70’s TV in front of me that gets only one channel. And hey, I guess I can get over the fact that I’m trusting some stupid satellites for my position rather than letting my INS do its own dirty work. My first takeoff wasn’t too bad to begin with, but I started messing with the cyclic too early and left my tail on the ground. Apparently this isn’t an optional part (or so I’m told–it does about as much as a pet platypus), so I tried again, being more careful with the cyclic this time. Worked great, and I was able to accelerate, slow down, and do some snazzy looking turns. And in spite of myself, I started to like the Akuloshka. I was having fun and she (or do the Russians call it a he?) was very responsive and agile. Alright, for a guy who just climbed out of an A-10C, this isn’t saying much, but it was still a blast.

Then my instructor told me that ‘Flight director mode is not for real flying’. Figures. I picked it up easily, so it must be a useless skill. Apparently the Kamov Design Bureau decided that one man was enough for flying and gunnery if they gave him an autopilot to do all the flying work so he could concentrate on the missiles. Great theory. So now I had to put this plan into practice. First, I had to be conscious of where my controls had last been centered from the autopilot’s perspective. Second, I had to be aware of the limitations of the autopilot’s control authority. This all came out okay with some practice and trying to keep my control inputs small. All of it that is, except hover mode. Which, basically makes you get in a hover before hover mode can do anything. When I just had to damp my forward motion, I got into a hover okay. But then I flew around a bit and tried again, and I had introduced a bit of sideslip. Sideslip that just wouldn’t go away and stay gone. I focused on getting rid of it, and then tried to kill my speed, and oh look, sideslip’s back. Did you forget to completely zero out the horizontal inputs? Probably. Or maybe you kicked in too much on the pedals, and you’ve got a bit of a turn coming. Lovely. Now time to correct again, but oh wait—no, you’ve got more forward velocity.

After much cursing, and not much help from my instructor beyond “small inputs” (although to be fair, he can do very little when he can’t see my control inputs—a two-seat trainer would be great), I decided that I was getting entirely too frustrated. You know you need a break when you decide that you’d rather figure out your CDU than work on aerial maneuvers. And at that point, I was ready to code coordinates in my CDU rather than keep wrestling with the autopilot. Which brings me to another gripe with Akuloshka—where are the acronyms? Where are the barriers to understanding? How are we supposed to minimize actual words in our procedural checklists?

But, after a little research and practice, I finally figured out how to not move at all. In the air. It’s a bigger accomplishment than it sounds like, believe me.

A-10C Warthog Impressions

John and I have been putting in a fair few hours in Digital Combat Simulators lately. It’s a line of high-fidelity flight sims that can be enjoyed in multiplayer. This is the first of three articles on the aircraft we fly, his take on the A-10C. -Fishbreath

Disclaimer: I’m not an actual fighter pilot. I can try to write like one anyway.

The Fairchild-Republic A-10C Warthog (technically its the Thunderbolt II, but no one calls it that) is one of the ugliest planes you will ever lay eyes on. However, it is also the finest ground attack machine ever devised. It is well armored against ground fire, so you can fly as low as you please and not worry about machine guns. In fact, it’s one of the few modern aircraft where you don’t have to care about machine gun fire, because the ‘Hog is built to absorb damage. Losing a hydraulic system is no problem, because the thoughtful designers put in a second one. And if you lose that one too, you have a manual system of cables and pushrods, just like your grandpappy’s P-40 Warhawk. It’s not power assisted, but it will get you home. The fuel tanks are self sealing, so holes in the wings won’t cause you to return all that JP-8 to the earth. Your engines are separated, so if one of them eats a SAM, you still have another functioning one. Oh, and the gear don’t retract all the way, which the fighter pukes will no doubt object to on the grounds of drag, but this way, should your gear fail to drop because they’re too shot up, you can have a much more pleasant belly landing. The ‘Hog’s toughness rivals that of Rocky Balboa, and this toughness will make you love it, even though it’s hideous.

One of the prominent features on the Warthog as you approach it is the gun. This is the General Electric GAU-8/A Avenger autocannon, and it is the greatest aircraft gun ever built by human hands. Thor wishes he has one to shoot lightning bolts at nonbelievers. This gun was not built for the Warthog; the Warthog was built around this gun. It weighs over two tons fully loaded. The ammunition drum is the size of a Volkswagen, and holds 1,150 rounds. Rate of fire can be as high as 4,200 rounds per minute, but the pencil-necked ‘whiz kids’ have limited the nominal rate of fire to 3,900 rounds per minute. Two kinds of rounds are carried: armor-piercing incendiary and high explosive incendiary. Normally, there are four armor-piercing rounds per high explosive round. The armor piercing incendiary rounds contain a depleted uranium core, which will tear through the armor on most tanks. Some studies have linked these rounds to cancer, just in case tearing through the armor of a tank and setting it on fire is insufficient to kill the target.

But all of these features were on the boring old A-10A too. This is the A-10C. What’s different? Well, we have proper multi-function displays (MFDs) now, which let you select and aim weapons, set up a moving map and interface with the brand-new navigation system. The cockpit is now night-vision goggle (NVG) compatible, in case you have to save some army guys late at night. The A-10C is now compatible with a wide variety of smart munitions, including laser guided bombs (LGBs), which are perfect for tank-plinking. Some guys from accounting have told me that tank plinking is a waste of a rather expensive piece of hardware1, but no one listens to the guys from accounting (just look at the JSF project).

Okay, enough blabbing about engineering. Flying impressions. Well, it’s pretty wallowy. It looks like a ‘hog, and it flies like a hog. The boys at Fairchild-Republic picked an engine that has next to no oomph for the A-10. Shove the throttles to the firewall and you feel like you’re trying to run in molasses. You accelerate slowly. You climb slowly. And if you want to do both at once, it will be a long day. Fortunately, the A-10C has big fuel tanks, so you can take your sweet time over the battlefield. Turning is an adventure. You might feel that a nice, straight, boring wing (like on your grandpappy’s P-40) would make for a stable platform. And it does. So long as you keep your turns very gentle. Exceed a standard rate turn and you’ll start bleeding altitude and airspeed really badly. So don’t fly like you’re in a Viper and you’ll be fine. The low speed and stability in level flight makes weapon employment a breeze, even without the use of the autopilot. The LITENING targeting pod is a really great tool, giving you a wonderful perspective of the battlefield, though the field of view is narrow. It can provide a good picture to the MFDs from much farther out than the Maverick’s IR seeker. The A-10 carries a large payload of stores, so you won’t object much to sacrificing a pylon to the LITENING pod, and you’ll be able to dish out plenty of damage. Cueing the Maverick from the LITENING pod takes a little practice, and definitely takes time. At closer ranges, it’s easier to just use the HUD display and the Maverick sight directly. LGB employment is pretty simple when using CCRP (Continuously Calculated Release Point) mode. Nearly all of the work is done for you once you’ve found a target with the targeting pod. You then tell the aircraft that you’re ready to fire, and the aircraft calculates the best time to release the bomb, even if you’re in a climb. The targeting pod handles laser designation, and then your target explodes. Despite low engine power, takeoffs are easy, although long. Landings are similarly easy due to the low stall speed and stable airframe.

1. JDAM and LGB kits for standard dumb bombs are actually way less expensive than Mavericks. -Fishbreath